5.1 Comment on another blog – Group A, David Åström
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Hello there David, my name is Carl, I am the Lead Designer and Lead Sound of Group T, and I am the one reading and giving your blog some comments and feedback this time. Very intresting way of using the feedback you recieved from the playtesting about the teleport ability. Before reading the text I sort of just took a shot in the dark, and assumed it would be a normal text explaining that the feedback made you guys change the item that the tester’s were complaining about, but instead you guys tried to do a ”cover up” of your mistakes/flaws with another ability. Unfortunate that the missiles was implemented after the playtesting so you could not get any feedback from it. The second part was exactly what I was expecting when I started reading this post. It is intresting as well that when getting criticism you did not think of changing the map or the spawnrate of the enemies but instead buffed the player. Do you have any main reason to why you give the player more power instead of reducing the amounts of enemies? Eitherway, it was good that still you managed to be able to use the feedback to balance out the game. It was unfortunate about the polishing, but I hope it works out! Good luck with the remaining days of the project! https://davidastromgame.wordpress.com/2018/03/08/feedback-implementation/comment-page-1/#comment-7 |