Comment 4 Kaijun Wang

https://kaijunqilin.wordpress.com/2018/03/01/add-a-new-enemy-type-shooting-enemy/

Hello Kaijun.
It is clear on why you wanted to create the new enemy type. To engage the player in more ways, to put a new enemy with new behavior that the player has never seen before is an excellent way to add more diversity to the game.

You also explained what you had been working on because you give an excellent description of the behavior of the enemy and what it is going to do.
You also explain the method you used. I think that it is interesting that you choose to use the Rigidbody 2D to move the enemy as personly I did not know that beforehand.

All in all: I think that this is an excellent post. Being able to describe your thought process when making the enemy. You also explained how you made the enemy using the Rigidbody system and other behaviors of the enemy. You also state what you are going to do in the future with the Sky ray which I think is interesting to see that you have thought about things you want to improve or change.

// Adam Olsson 97 (adol2655)

 

About Adam Olsson

2017 Programming