06-03-2018

Feedback on the blog post Game Design – Designing the enemy’s movement pattern and behaviour by Teddy Chavez

 

This week you’ll get two comments, Teddy! This is not only because you write so good posts but also because I couldn’t find the blogs of your teammates. Firstly I have to say, what a great post! Really interesting reading about how you got inspired by the enemies real-life counterparts when you designed their movement patterns. That you not only included pictures of the final product but also early concept art and even GIF:s (wow!) of the real creatures was a brilliant way of making the post much more readable and enjoyable. Great stuff!

But the best part is when you actually take your time to specify what certain behaviours you were aiming to recreate. Although a small comment on why you chose the different health and damage values for each creature would have been a nice finish. Looking forward to playing the finished product a lot!

About Oscar Vines

2017 Programming