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This is a comment left on another student’s blog, posted here to be graded.
Their blog: https://hangningdevourer.wordpress.com/2018/02/15/level-generator/
Hello Hangning!
I enjoyed reading your blog post about how you solved the problem of spawning enemies in your game. Overall, I think it explained well what you had created and how you went about creating it. There are some things about the post that I think could be improved.
You talk a bit about the reason that you set up the level generation in the way you did. You wanted it to be flexible and allow for designers to easily work with it. However, I think you could have written more about why these things were important for your overall design.
Most of your post is very technical in nature, describing in great detail how your level generation works in the way that it spawns enemies. I found this a bit hard to read and fully understand. Maybe you could have split this text into two parts: one part being almost pseudo code like you have it now, and another part that explains more simply what that code does. In this way, someone who isn’t very knowledgeable about programming can also get something from reading the text.
Good luck with your game!
About Konrad Skagerberg
2017 Programming
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