Daily Archives: February 8, 2018

Test

test

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Program: Programming

Test

test

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Program: Programming

Onions have layers…

The game Right, since this is my first post relating to this game project I thought y’all might want a quick introduction to what the project actually is.
My team, Hastur, are currently working on a Shoot ‘Em’ Up based on a concept created by another group of students. The concept goes by the name of “You May Kiss The Bride”. Its set in a nightmare that Brad, the protagonist, has on the night before his wedding.

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Program: Programming

Onions have layers…

The game Right, since this is my first post relating to this game project I thought y’all might want a quick introduction to what the project actually is.
My team, Hastur, are currently working on a Shoot ‘Em’ Up based on a concept created by another group of students. The concept goes by the name of “You May Kiss The Bride”. Its set in a nightmare that Brad, the protagonist, has on the night before his wedding.

/ Comments Off on Onions have layers…
Program: Programming

Onions have layers…

The game Right, since this is my first post relating to this game project I thought y’all might want a quick introduction to what the project actually is.
My team, Hastur, are currently working on a Shoot ‘Em’ Up based on a concept created by another group of students. The concept goes by the name of “You May Kiss The Bride”. Its set in a nightmare that Brad, the protagonist, has on the night before his wedding.

/ Comments Off on Onions have layers…
Program: Programming

Onions have layers…

The game Right, since this is my first post relating to this game project I thought y’all might want a quick introduction to what the project actually is.
My team, Hastur, are currently working on a Shoot ‘Em’ Up based on a concept created by another group of students. The concept goes by the name of “You May Kiss The Bride”. Its set in a nightmare that Brad, the protagonist, has on the night before his wedding.

/ Comments Off on Onions have layers…
Program: Programming

General Ship Design

The avatar of Aetherial is a ship, as was decided in the concept document. I, however, decided to redesign it somewhat, as the original design was perhaps not the most logical. It was very beautiful, but it didn’t really have sails per se, it was more like it had wings. I also knew that I would have to animate it, and animating a character that I had no idea how to draw seemed hard to do as my first attempt […]

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Program: Graphics

General Ship Design

The avatar of Aetherial is a ship, as was decided in the concept document. I, however, decided to redesign it somewhat, as the original design was perhaps not the most logical. It was very beautiful, but it didn’t really have sails per se, it was more like it had wings. I also knew that I would have to animate it, and animating a character that I had no idea how to draw seemed hard to do as my first attempt […]

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Program: Graphics

Blog #1: How does a harpoon missing sound like?

 
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]

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Blog #1: How does a harpoon missing sound like?

 
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]

/ Comments Off on Blog #1: How does a harpoon missing sound like?

Blog #1: How does a harpoon missing sound like?

 
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]

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Program: Uncategorized

Blog #1: How does a harpoon missing sound like?

 
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]

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Program: Uncategorized

Level Design 02/08 -18

This week I have been working on the first basic level of our game. This includes trying to figure out an actual good design for how the map is going to look and learning how Tilemaps works in Unity. The majority of the time has been spent familiarizing myself with Tilemaps in order to get started with the level design, since I am completely new to the system. The level I have been working on is the first 30 seconds […]

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Program: Game Design

Level Design 02/08 -18

This week I have been working on the first basic level of our game. This includes trying to figure out an actual good design for how the map is going to look and learning how Tilemaps works in Unity. The majority of the time has been spent familiarizing myself with Tilemaps in order to get started with the level design, since I am completely new to the system. The level I have been working on is the first 30 seconds […]

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Program: Game Design

Lycanthrope: Spider artifact

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been working on an enemy asset for our game, it is an spider that will hang down from the top part of the screen throwing balls of web towards the player which in our case is represented by a bee.

When first designing the spider I had a conversation […]

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Program: Graphics

Lycanthrope: Spider artifact

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been working on an enemy asset for our game, it is an spider that will hang down from the top part of the screen throwing balls of web towards the player which in our case is represented by a bee.

When first designing the spider I had a conversation […]

/ Comments Off on Lycanthrope: Spider artifact
Program: Graphics