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While we designers have not had that much to do apart from making design decisions, there has been one thing that we can always fall back to, the game design document (GDD). While I am waiting for the feature freeze to come into effect so that I can start seriously working on the level design I have been writing the GDD. The reason I am waiting for the feature freeze before putting more effort into the level design is that it is easier to balance the level when you have every asset and their respective statistics. Writing and updating the GDD is something that will always happen when there are more features added to the game but what can be written has been written during these first few weeks.
The template that I had received from Adam Mayes was quite extensive and included a lot of details that I felt were not necessary for our little project. While the GDD is not a 100% necessity since we have the product backlog and the user stories, I felt like having a document were things are written in a flowing text might help with making it easier to read and find specific details. |
