Beta

week 6

This week was beta which meant full on polish so that the we could have something stable to show to the beta testers and jurors. Doing a little bit of everything is crucial when nearing a deadline so as Iv’e done every time i jumped on any task that needed to be done at the time. It was mostly continuation of AI but also fixing with some of the spells, animations and level design that was needed

After the beta i had some time to start working with the third and final enemy. The sprinter. The sprinters job is to be the first and most intimidate danger running towards the player and pushing them out of cover or inflicting damage. Pushing the mages out of cover makes it easier for the other characters to hit them making the sprinter more interesting than just a fast enemy that damages you.

 

Rm 6

About Philip Olsson

2015 Programming