2nd Play test
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week 5 This week for me went into more tweaking of the caster as well as polishing the AI a bit more for the upcoming play-test so that we could test their difficulty and see how players reacted to them, I also had to go into level building a bit so that the level would be done on time. I added bounds to the level to keep the player from clipping into stuff and leaving the level. This mostly just took a lot of time rather than being challenging. The results from this play-test was pretty promising. Many of the systems we had broke but what did work got a lot of positive feedback so we know we’re onto something. Since a lot of things broke this was a extremely good bug testing and QA session which made us aware of a lot of things that needed fixing. primarily the turn order system that some times soft locked.
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