update #5 particle effects

So the game is nearing completion. all the the envirmonet is done and all teh cars are implemented but it’s missing some flair.

We have started add sound and it helps alot with seeling the game, making the cars seem faster and mor powerfull. But it still feels a bit empty.

So i’ve spent the day making particle effects. i actually started way earlier making frame animations but had issuess with implementing them in unitys particle sytem, it wasn’t until today that i figured out how to use it. forblogCurrently we have dust cloud and dust spray for when the cars starts and the wheels starts spinning, a spark effect for when the cars hit eachother so that they fell like more of an impact and not just bumper cars and a trail for the cars tail lights.

sparks

the tail light trail is suposed to also help disticnt the front and back of the player car since we had some complaints that it was hard to tell wich was the front and what was the back.

 

About Lucas Pålsson

2015 Graphics