Big Game Projekt: post 3

Better late than never.

Now that all the problems in my previous post has been solved and everything is working  the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here are some of the animations. Do keep in mind that this is all work in progress and changes can and will be made.

 

Dyrkare_Idle.gif

To start of we got the Idle animation, not much can be said about it he is just standing in the same spot breathing. The tilting of his upper body as he is breathing is a bit exaggerated, this is so that it will be visible in a third person top down view. With that said all the animations will be a bit exaggerated for the same reason.

 

 

Dyrkare_Walk.gif

Next up we got the walk. Originally I wanted to have the character use the spear as a walking stick as he is walking around but this proved to be very difficult and time consuming due to the spear not having a bone of its own. In its current form, in order to have him use it as a walking stick and have it so that the spear would rotate on its end as it is against the ground I would have to manually control the hand in every frame in order for it to be possible, since the hand is so far away from the end of the spear even the slightest of changes to the hand could move the spear more than intended. In the end it became a normal walk with the weapon swinging on his side.

 

 

Dyrkare_attack1.gif

Dyrkare_attack2.gif

Time for the attack animations. The first one is a simple jab while the other is more of a sweep. In this take the jab is in a early stage just so that we could implement it into Unity and try it out whereas the second one came afterwords and had more thought put into it. Eighter way, as I mentioned earlier animating the spear proved to be more difficult than I had anticipated, this was also true when making the jab attack, as you can see it has a slight rotation to it no matter how hard I tried making it as straight as possible.

 

 

Dyrkare_heavyblock.gif

And lastly we have the heavy block. This one is intended for when the Dyrkaren (the character I have been showing you so far) is blocking against one of the troll’s attack. The attack is so heavy that Dyrkaren loses his balance and falls on his knees before regaining his balance and stands up again.

 

And thats it for this post.

I am trying to catch up the current week of work so I will shortly be putting up a new post.

About Anders Schultheiss

2014  Graphics