BGP – Day 8
Planning and cleaningIt’s day 8 and we have done our first scrum meeting, discussing what is going to be done this week. Which for me including wrapping up the fire effect, adding some details to it and trying to figure out how to get it to trail after the flame better. Also I will start watching a tutorial on how we can get materials to change dynamically in the game Engine. The cleaning part is that we got access to the building which is going to serve as our office for the next month. The only problem is that it haven’t been cleaned for a long time, so most of the groups where there to help clean up the place. Sadly I couldn’t contribute so much since I had hurt my foot, standing for a longer period is kind of painful. Luckily the pain has decreased some! Here is what I’ve added to the fire! As you can see in the above video the blue light is affecting the smoke of the fire. Having this, all the lighting in the game will affect each other, removing the feeling of the particle to be somewhat ”pasted” into the scene. That was all for today, see you! |