Dancing Seaweed
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Herrow, Today I made some fun polish and tweaking to the fishbowl carnage that is our interpretation of the Selfish game concept. Now when most of our animations have been implemented, and most stuff is is running along smoothly whilst still hurrying to get all the stuff into the game before the Beta, I started trying out anima2d. Anima 2d is a downloadable animator tool in Unity which makes animating still pictures easy with its bone structure system
To give the player additional feedback in the form of flow, I tried out making the background dance, or sway, to the music. This is the background song in the game: This is easily done, it is just a matter of doing the math. First off I devided 60 ( a minute) by 160, the BPM (Beats Per Minute) of the song. 60/160= 0,375seconds Which means that there is a beat every 0,375 seconds. This number is not so easy to work with in animation so i multiplied it by 4. I multiplied it by 4 because that’s where the song ”starts over” or comes to a full stop beat wise. I bet there is a good word for it, but I cannot think of it now. 0,375*4=1,5seconds Now I know when I want the animation to come to an end, or start going back to its original state, at 1,5 seconds. I decided that I wanted the dancing to be suddle and still look like seaweed swaying insead of making it bang its top or head, this might later be changed, but I think its better to keep the background a bit unintrusive to the gameplay. So I only made suddle rotations on each bone on the 1,5 second mark, if you don’t know about it you’d probably not notice it but I feel that it’s a nice touch.
So that’s pretty much it! I would include a .gif but anima2d does not support exporting and wordpress does not support videoclips, so I guess you have to try out our game and see for yourself. G’bye!
Herrow, today I made some fun polish and tweaking to the fishbowl carnage that is our interpretation of the Selfish game concept. Now when most of our animations have been implemented, and most stuff is is running along smoothly whilst still hurrying to get all the stuff into the game before the Beta, I tried out the anima2d downloadable animator tool in Unity. This is the background song in the game:
This is easily done and is just a matter of doing the math. First off I devided 60 ( a minute) with the BPM (Beats Per Minute) of the song. 60/160= 0,375seconds Which means that there’s a beat every 0,375 seconds. This number isn’t so easy to work with in animation so i multiplied it by 4. I multiplied it by 4 because that’s where the song ”starts over” or 0,375*4=1,5seconds Now I know when I want the animation to come to an end, or start going back to its original state at 1,5 seconds. I decided that I wanted the dancing to be suddle and still look like seaweed swaying insead of making it bang its head |

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