Background: The Light Night

Hello, today I’m going to talk about my aesthetic choices when making a background for our game. The environment in our game is depicted as made of stone with some rare trees here and there.

For the atmosphere of the background I inspired myself from the background that is inside the tree right here:

loopable-2

The background I made will be seen because there will be ”cracks/holes” in this inside background. As you can see the mood here is dark but also has that faint glow that comes from the crystals, bringing a bit of light to it.

To fit this mood I imagined showing some other trees with a pretty environment. I decided to put the background in ”night mode” so it fits this inside.

However my first mistake was made at that moment, because I imagined a forest, but our designer corrected me on that, mentioning that it wouldn’t make for the character to choose one tree in particular which she seems to do in our game. I decided then to make the trees more rare on the picture. And I also drew too much cracks on the tree, which made it look weird, like glowing worms moving on the tree.

A good thing that came of it was the idea to add alien looking mushroom on the ground, so the universe seems a bit more organic.

Here was my result (obviously not finished) :

rtyuio

With the trees being scarce, I decided to remove the mountains, they would have looked imposing and making all the details for it would have been just tiring. Besides I thought there would be more interesting things to do if I had a bigger piece of sky to work with.

The designer had the same idea as me which was to put some aurora in the sky. It adds the glowing effect I needed to fit the desired mood and make the composition more harmonious.

In the end I also added a planet in the top right corner because the sky felt a bit too empty. I realized how filters can be useful and time saving, I realized I could simply modify the colors and contrast whenever I wanted, which helped me in the end when I was trying to figure out exactly how dark it should be in contrast with the lit parts. Anyway here is my result. Thank you for reading!

backround7

About Nikola Kubasova

2016 Graphics