16/2 review

During this weeks production i have among other things begun the work process of creating decorative assets for our in game environment, specifically two rudimentary models of underwater plants to spice up the game’s visuals. As of the time of writing my team’s game only has a very rudimentary background which is little more than a few colors mixed together to create a temporary image to set the mood of the game rather than represent what will actually be there. In addition to that our current level design is only made up of two things, firstly are the static rocks that the team use to create the levels by rescaling and duplicating a multitude of rocks, and secondly, the non-static floating rocks that the player can move about by pushing and lifting. As such our levels are, disregarding enemies completely made up of rocks, which of course leads to a rather monotonous and boring visual experience. To vary our visual palette we decided that we needed some irrelevant in the realms of gameplay but visually engaging knick-knacks. So here we are, a couple of work hours later.


 

I began my work by scouring the internet for reference pictures of deep sea plant life and found that most of it was covered in small and separate parts that would be tiresome to draw and would require some serious efforts in animation to make the assets look believable since these plants are rarely if ever completely still. After a surprising amount of effort, i managed to locate some pictures of rather static underwater plant life that i decided to stick with. Since these drawings were only meant as the beginning of the assets and won’t be finished until the next sprint(Because of time-constraints), it meant that the process of drawing ended up rather simple with the only work done being the blocking out of the general shapes and the colours of the plants. As these assets were only early versions of themselves it’s hard to say how they will look once implemented in the game or if they will even make it that far in their lifespan.

About Johan Bernäng

2016 Graphics