Week 1 : First Post – Enemy Concept
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First of all, let me introduce myself. I am Axel, the lead artist of group Quetzalcoatl. I wasn’t originally plan to be Lead Artist but after a short discussion with the 2 others graphics student in my group, we named me Lead Artist. My task was to draw several conceptual enemies. So, I did a bunch of drawing before getting to three specific enemies we could use. The Aquarius, the Sardine and the Spike Fish. After drawing them in a better good-looking shape I decided to put color on them and make them look as best as I was able to. As we are 3 artists we had to follow a special style guide in order to all keep the same style in our drawing. In this style guide it was specified that we had to draw characters with a thick line of 4 px lineart, to use simple color for a maximum of 2 colors for character’s skin, and the eyes was supposed to look alike. Here is a final enemy concept showing three enemies that could be implemented in the game :
After finishing that, I showed the final concept to my team mates and we decided to use the sardine as our first enemy. The sardine would be able to rush on the player like a torpedo. This is the final design of that Sardine :
Then, I tried to animate that enemy in order to make it more realistic in the game. I didn’t know how to animate since it was my first time as animating something and we didn’t have any lessons about animations before I did it. So I watched some tutorials on what are the best way to animate a character in a game and I finally came up with the solution of drawing on top of the character I already draw. Doing it this way will make it feel more alive when switching from one frame to another. To do that I drew 3 frames. Here is the packed sprite sheet : Finally, I used ezimba.com to make the following gif of the fish to see the final rendering it would have when imported in unity.
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