Big Game Project Week Five

After rigging the last two characters last week it is now time to animate them as well.

 

Since all of the characters has the same basic movement I will just do the animations for the first character (Hoppy) again.

But with Glidey I have to make a few modifications since he is flat instead of round.

 

Sticky_walk

Sticky Walkcycle

 

Sticky_idle

Sticky Idle

 

Sticky_jump

Sticky jumping and landing. His stick abilitys animation looks the same as when he lands.

 

 

Glidey_Jump

Glidey jump.

 

Glidey_Walk

Glidey walking.

 

Glidey_Glide

Glideys glide. I had concearns last week but I find that it works.

 

Now I just have to implement this in to the game engine that we are using and I have little to no experience with working inside Unity.

 

 

 

 

About Joakim W Andersson

2014  Graphics