Big Game Project Week Five
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After rigging the last two characters last week it is now time to animate them as well.
Since all of the characters has the same basic movement I will just do the animations for the first character (Hoppy) again. But with Glidey I have to make a few modifications since he is flat instead of round.
Sticky Walkcycle
Sticky Idle
Sticky jumping and landing. His stick abilitys animation looks the same as when he lands.
Glidey jump.
Glidey walking.
Glideys glide. I had concearns last week but I find that it works.
Now I just have to implement this in to the game engine that we are using and I have little to no experience with working inside Unity.
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