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Been some time since my last post here, things got pretty hectic for a while. Short summary of what has happened:
- Spent several weeks working on the Synapse game with my group. Design writing, keyframing & breakdown-ing our traditional 2D animations and QA for my fellow artists tweens and timings were some of the things I worked on during this time.
- Realised there were some major flaws in our design, talked about pivot options (Thursday the 28th of April) but decided to try and work with what we had and perfect it.
- Designed some additional mechanics that interacted more with our core dynamic (drag line across screen), thus creating more dynamics, a thing the concept was lacking in.
- Playtested it at last (Friday the 6th of May), and after looking over the critique we got from those who tested it, realised we were working on a turd no one in the group was proud of.
- Did a complete 180 turnaround pivot this Tuesday (10th of May), where we took the basic idea of disorders/diseases that affects the brain, and turned it into a story-telling platformer game.
I’ll talk more about the new game we’re spending 16 hours a day working on later. Started fleshing everything out this Tuesday, and with two days of work we were in our alpha stage. Are we insane? Sure. But we’re gonna make a beta-stage game in just a week, so a little insanity will go a long way.
Will post some of the graphics content I produced for our old game later on. Right now a few hours of sleep is on the schedule, before getting back to the grind.
About Adrienne Gunnarsson
2014 Graphics
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