#4 Big Game Project | Refine System, Skill tree and building GUI
|
Hello again!
Among theese the more complex ones were the refine system and skill tree. Refine System The refine system converts a raw resources into a refined one. The settlers in our game can refine the raw resources in different buildings such as sawmill, masonry and smeltery. These buildings all work with the same mechanic. You assign a settler to work in that building. After a set amount of time the action is complete and the refined resources are recieved. The settler then needs to be reasigned in order to refine more resources. Skill Tree Each settler has three different skilltrees, combat, gathering and medic. Each settler will have a set amount of skillpoints to spend between theese three skill trees so the player can choose to be mediocre at all skill trees or specialize in one. I set up the skill tree inside of Unity and connected each button to certain skills. There were passive skills such as movementspeed, attack damage and carry capacity but there were also more specialized skills that was more specific to that tree.
Here is a picture of the game with building GUI and healthbars. |
