Blog 6 Torsdag 17-03

Blog nr. 6
Level nr. 1 Design/ Layout Puts
David Isaksson grp. 9

The last week. This week we are to present our final version of the ”space giraffa”.
Since it is the last week we are working on putting all the code together, and this means i could start to play test the level that i had started the previous week.
The level had been play tested with two of our three power ups and with most of our assets but lacking the save point system.
How ever i wanted to make sure the enemy patterns works with all our power ups and how balanced the level is when we have implemented the save point feature.

Since we have decided upon the amount of save points I have been able to start planning on where to place them along the level and adjust the enemy patterns accordingly.
The save points placement in turn must be play tested and see if enemies spawn to fast or if the player will have sufficient time to react when the game starts.
I plan to make gaps after each save point where the enemies might have to be removed or just replaced with other types of enemies.

LEVEL LAYOUT

I have tried to make these adjustments in the text files that the level designer creates, which is a simple txt file with columns and rows. Seen below.
Then we will have a text file for each segment of the level, up to each save points that the program loads.
The problem/ difficulty with editing in the text file is that it doesn’t write the coordinates for the x axis in order, which means it might need some manual labour to get the save points where we want them.
As it is now i have my save points on x. 7264 for example. This means i would like to do a cut at that coordinate and save that as its own txt file. But since the coordinates are not in order, the enemies that spawn up to that point might be place further down in the txt file and therefore will not spawn. (i hope that is confusing enough)
I however the fortune of being on the same tea as Adrian so now as i write he is looking up if it can be executed automatically some how, if not i will have to go through it manually.
txtfile
There is however not that much we could have done to prevent this, it´s just how the program works.
So we a few hours of work left.

-crunch-

David Isaksson
Grp.9

About David Isaksson

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