Blog week #5

Hello there reader and welcome to blog week #5. It’s getting closer to the final week of our project and we’re probably not the only group that can feel it.

Like the weeks before, I’ve mainly been working on the background. My plan for this week was to start designing the level as well as polishing the background, but I got stuck with refining the tiles. Hehe.
The background has once again received a different approach, and I like the way its heading right now.
At the beginning of this week, this Monday, we had the beta-presentation. In that version the background was kind of dark, like I’ve mentioned earlier in the blog.

I haven’t really been satisfied with the result of that version, but it gave the player the feeling of being underwater as well as it conveyed that dark feeling of being somewhere you don’t really want to be.
This new approach started with me adjusting some of the already existing objects when an idea stuck me. An Idea that a few hours later (after I counseled with the others in the group) were something I decided to develop. It was mainly the thought of really exaggerating the depth that made me experiment with a few mockups.
The game’s current state vs. how it looked in the beginning of the week:

Image 4
Newer version – is not yet completed

 

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Older verison

What is nice is that it really reflects the depth of the sea and the colors just feel awesome to me. It will require a lot of time to remake all the objects to make them fit in again, but as long as I have faith in myself I think this can come out really good.
The ”old” objects is now a real mess and I’m thinking of making a whole new bunch of them, just to make sure they all fit with the new angle the background have.
Being this close to the deadline (next Friday) makes me wonder if this really is a good thing to adjust right now, when there is a lot of other polishing to do. But since all of us in the group liked the new approach I think it will be worth to add some of that extra feeling to the game. It’s also nice to get this boost of energy when you find something that can be made better.
Something else that I have started to make is objects that are located in the foreground. These objects will appear in front of the player, giving a further feeling of depth.

Until next week!

 

About Lukas Graff

2015 Graphics