Iterating the cannon
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Hi, I am Jonatan Ersarp from Group 17. I am the Lead Designer on our rendition of the project ”Planet Suburbia”. Today I am going to blog about the avatar of the game. In our game the player takes control over a massive anti aircraft cannon, in order to defend the earth against an alien invasion. For my first concept art I took inspiration from telescopes, since the game takes place in space. The sheer size of these telescopes fascinates me and fits quite well since I wanted to create a massive cannon. For my second part of inspiration, I looked back to an old hobby of mine. Skateboarding. ”Would it not be cool to have an AA cannon riding along a skateboard halfpipe?” Sounds wacky, but it could work. A nuclear powered, skateboarding doubled barreled AA cannon. I made some other concepts, but this was the one my group liked the most. However, they did not agree on it being nuclear powered, or having two barrels. The latter I understand since it directly effects gameplay, two projectiles would need to be shot, or one projectile alternating from each barrel. The team wanted something more artillery looking, thus my first iteration started
Lack of time and other work caught me off guard, so I did not put down much work on this iteration. Basically, I just removed the bandoilers, ammo boxes and the skateboard halfpipe. This concept worked well when looking at gameplay but I did not realise I broke the entire art style we had established with other assets ingame. A new iteration was needed, and I took my time to make this new one work. This is my final version of the cannon. I added some details to make it less flat, made it more dark and also added the oh so important black outlines. What I failed to remember with my previous iteration, was that all other art assets had black outlines. I’m quite pleased with this version of the cannon and as it looks now it is the one that will be seen in the final product.
Thanks for reading my blog post. // Jonatan Ersarp |


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