GameDev Xmas Challenge – Day 3: “Almost winnable”

Hour 3 has unfolded and some more progress has been made. Again, mostly code stuff and not so much visuals however the core game is almost winnable! There is now full logic for winning a section, which means that in addition to just rows from yesterday’s progress you can now also win by columns and diagonals.

However due to an unforeseen bug (are they ever foreseeable?) I broke how sections are marked invalid which caused you to be unable to win the game as a whole. If it hadn’t been for that then perhaps then game from a gameplay standard would almost be complete. I blame it on the game-jammy nature of my blueprint structure but I ended today’s hour realizing where the error was and figured out how to fix it, however I decided to not go overboard and spend another 10-20 min testing and doing that; that’s for tomorrow :) .

Time-lapse numero 3!/

About Kenth Ljung

2012 Programming