MoCap shoot & Georgian house
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I feel like I’m suddenly much worse at updating this blog. Let’s fix that! In the past two weeks I have been working with MoCap and 3DII, which has been interesting. In our MoCap class our assignment has been to shoot some takes involving a staff, and later to clean those takes. I did the shoot with two other guys, and I got to be the actor!
It was a lot of fun 🙂 I’ve never done any acting before, but I like to think I did my best anyway! I think most of our takes turned out pretty good, and they were relatively easy to clean in the software we use called Cortex. When you clean the takes, you make sure all markers are correctly named and in the right place, and if they aren’t you have to fix that. The only takes that didn’t quite work out were the running ones, as many markers were obscured and my movements were so fast, but the other ones are enough for this assignment. In our 3D class I’ve been working on modeling assets for my Georgian house. The style is quite clean, so it really hasn’t been that hard so far. The most difficult part was getting the door frame to work properly. This is the style I’m going for, only with darker colors as to suit a more eerie enviroment.
So this is what my corridor is looking like right now: The textures/colors are only temporary, as is the light, which is why the shadows are looking a bit weird (though I’m not quite sure what’s going on with the door, since it looked fine before). I quite like the way it’s turning out and I really want to start texturing. I’m also very tempted to make more assets, not for the assignment, but just for practice and fun. I’d like to do maybe a chair, a sofa, a book shelf and one of those creepy stuffed deer heads, since I think that would suit the atmosphere I’m trying to create. In the end it would be cool to create an entire house like this! |



