We keep setting up
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Since the last blog post we have finished our first sprint, maybe not with flying colors but we came through in the end. On the Friday we discovered that the project was unable to build due to issues with how our version control program writes into some files and because we had made foolish attempts at changing our folder structure which completely destroyed every reference in the entire project. I eventually solved it by creating a new project and copying over the Content folder from our broken project. A hack solution but we had set the deadline for the Friday and i wanted to keep it. The rest of the group did an amazing job with the home page but we had some hosting issues with the somewhat large game file which led to the project going live on the Saturday and on top of that using another build than the Friday version, this build reduced the camera’s ability to induce motion sickness. The reason the camera did this was because we attempted to smooth the camera movements by giving it a short delay, this turned out to be a bad solution as the players felt the camera didn’t properly follow the player character. On our time since last week we programmers have been remaking the project in order to give it a new folder structure since between version control and file to file referencing within Unreal in general, moving files between folders is a tangled businesses. Today we finished the replacing of old files, creation of new folders and synchronizing the project between the group. And as an added bonus, it actually builds, meaning we hopefully never have to deal with these problems again. Coming up next for me is more implementation of player controls and making sure the camera works as intended. We did have to re-implement the player class from a pretty low level so some of the features from the “new” version may not have carried over seamlessly. At least the setting up phase should be over about now. |