Goals for the rest of 2015
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Hi again! This’ll be quite a small update. I’ve been on a hiatus for all summer, but I’m back in the business now. The goals for the rest of this semester is to create a Minimal Viable Product to release to a guaranteed target audience. This means that we’ll be working on Tamarrion (if you don’t know what that is, just scroll down! There’s plenty of content) continuously, and I’ll be working with design, marketing and PR. The goal Right, so my goal is to work efficiently, by continuing the use of scrum and agile, in order to create our MvP, which is a Alpha version of our Game (what we have now is a proof of concept, not an actual full fledged game). Designing is no longer my sole purpose, but rather, I’ve been put on marketing and PR; that guy who collects data, analyse it, and then design/market it based on feedback. It’s a metric driven game, baby. And we’re clearly in need of some proper data driven marketing if we’re about to survive in this post “Indie-pocalypse” wasteland. |