Scrap Pirates – Big Game Project – Blog Post #4

The second game testing session was held on Friday. Most of the feedback was very positive and people seemed to enjoy the game, the only significant flaw that some playetesters pointed out was that they did not like having enemies in a puzzle game. To solve this, the game might have a setting where you can turn off enemies in the game, but hopefully the enemies will be part of the puzzles/obstacles of the game and so this will not be necessary.

We have also created a facebook page for the game.

Scrap Pirates' Logo by Christoffer Svensson

Scrap Pirates’ Logo by Christoffer Svensson

Before the gametesting, I created an AI for a caterpillar enemy that will be part of the game. The artwork/animation is not yet finished, and the placeholder art will not really help in understanding how the AI works, so I will not be posting any pictures of the caterpillar in this post.

The caterpillar will be moving back and forth, and when a player is close it will stop moving and use defense mechanism which is to pop out spikes from its back.

From how it is coded now, the caterpillar will always be moving when not in defense mode, and random float numbers will determine when the caterpillar will change its direction. When players collide with a 2D circle collider, the caterpillar will stop moving and a collider appears on its back. This new collider will give the player damage if they touch. If the player leaves the 2D circle collider, a countdown will happen before it goes back to moving, so that the player does not re-enter the 2D circle collider and the caterpillar suddenly starts moving again. Right now, the caterpillar casts raycasts to its right and left side so that it does not bump into walls, however the caterpillar might later be changed so that it can climb on walls and ceilings as well as the floor.

Otherwise I have just been searching for suitable sound effects for the game.