Game Development – Nr.5 | Magic Writer
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Hello everyone! This week i have continued working on the previous project Magic Writer. This week has mostly been about polishing everything in the game. There is not many new mechanics to implement anymore so i have been working a little bit on everything. I will talk about the ”biggest” artifact of this week even though I have mostly been working on small artifacts/polishing. The power up bar The main purpose of this power up bar is to give a visual representation of when the player can use a power up. It works by having a bar constantly grow upwards and eventually reaching different steps on the way. The power up bar is divided into three sections which each have a step marked on the bar. Each section represents a power up and when the bar reaches the sections step the power up can be used by the player. Each time a player enters a word without mistyping, the bar will increase even more. When a power up is ready to be activated an icon next to the bar lights up to show the player that the power up is ready to be used. Each icon displays what the power up will when used. Because the power up bar increases and reaches three steps on the way we had to sort the three power ups in order of which one is the best. We decided that the pierce power up was the less powerful and that the freeze power up was the most powerful. So the first step in the bar is connected with pierce, the second step is connected to the bounce power up and the third step is connected to the freeze power up. This gives the player different options when choosing to activate a power up. He could maybe be able to activate the first power up but choose to wait until the second one is ready to be used. This creates a much more interesting mechanic than to just have each power up on a separate cooldown, This is a picture displaying each step and their icons, the numbers show what key is used to activate a power up. This is not the final art for the power up bar, the icons are complete but the bar and frame will be changed.
When a power up is activated the amount of cost is removed from the bar. Example: If the player would use number one in above case, the bar would remove the one ”step” from the bar. |
