Week 6, Game Design
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This week ill be leaving the graphics to our other two graphics students in our group. This is because the sound to our game needs some attention. Unfortunately our group only consists of five members since some people chose to drop out before the course is over. We also have some different levels of experience and skill amongst us in the group which further contributes to making it a bit less easy. So for now I’ll be taking over the role of lead sound and let our two programmers focus on getting our game ready for beta. My sprint for this week is to make our level track and sound effects for “ordering unit sound effect”, “finished unit sound effect”, “victory soundtrack” and “failure soundtrack”. This means sounds for when the player places a seed order and when the seed is ready for use. And victory and failure naturally means sound for winning or loosing state. For now we are aiming for one level based on our lack of resources, the level soundtrack will be in three stages. First off, we want to make the introduction stage calm and slow paced so the player gets time to take in the information. Then as the game progresses and the player gets introduced to the enemies (goblins) the music will become a bit fast paced and somewhat stressful. And close to failure state the music will get even more stressful and get a metallic cling to it. The level track will have a bit of a jungle feel since that is the theme of our game. When close to failure the industrialized goblins are close to winning over the forest dryad that represents the player avatar. That is why we decided to add some more metallic sounds to represent the industrialized takeover. When it comes to sound effects I am going to give them the same jungle based type of sounds. The effects will be a bit settle since they will be played quite a bit throughout the game. We don’t want the player to go insane with a million sounds repeatedly being played. The music will be enough to hopefully stress the player a bit but not making their ears bleed. And finally the plan for warning sounds is that they will stand out a bit to apprehend the players attention. The pictures above is the life tree in our game and the goblins base. Here you can see the color themes we decided to go with. So, how am I doing this? I chose to make the level track myself since it has to be the same sort of song in three different stages. So I needed a music making program. I talked to the people around me for advice and eventually ended up with fruity loops. Now I know that I will have some help with learning the program because that is what my friends know a bit about. I only have one week so I could not go with some advanced program that would take forever to learn. Still the first three days have consisted of understanding the program and finding sounds to make the sort of soundtrack I want to make. I started out with a mood board to get the feel of our sounds and visualized the game as how I imagine it will look when it’s finished, and what aesthetic we want the player to feel. And now I will work from that and hopefully manage to make music that compliments our game and game play. |


