Game development weekly blog post nr1.
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Time for start my weekly blog post about our game we are making. I did some sketches what I thought could be our new main character (the player).
But we didn’t feel like this was good enough so we got back to brainstorming again and we felt that Otto von Fancy who is the antagonist in this game were looking very British and we all liked that. So what we did we took the game back to early 19th-century and added a solid steampunk theme to it. Here we have a bunch of options to go with,both with the characters but also the objects. We made new sketches and this time we went away from human character and did sketch some animals. We thought this was a very cool idea and this could be also easier to keep the character to unisex. The raccoon I really like since they have a famous reputation for being light-fingered in the animal kingdom together with the fox. The bag around the raccoon waist represent the inventory. The eyepatch is for the narrative feeling of steampunk and nothing you can use for like see in the dark like a night vision goggles. Anyway, after todays playtest with our teacher we are rethinking about the raccoon as a character. This is because of our teacher did mention that both raccoon and turtle (our Otto von Fancy is a turtle) are in the game Sly Cooper. This is pretty funny I think since no one in our team did know about this game and didn’t refer to this game at all and we manage to pick both animal to our game. This shouldn’t be a big problem if it wasn’t for the raccoon and turtle in Sly Cooper are main characters in the game, as in ours. |

