The game is done!

This week has been intense. Me and Erik have been working on the game every day since I came back to the island (Friday morning). We began with manually merging our two projects which took us about two hours. I think it would have been a good idea to look into software specializing in project management before siding with the manual Dropbox method, since it takes a lot of time merging manually.

Well, what can I say, we did almost everything this week. Erik had gotten the collision working so I’ve spent some time making the explosion to display properly and behave as intended. That was probably the hardes part of the project, getting the explosions to work properly. I had this weird error where the explosion would collide with the walls but still continue to spawn more explosions. This was caused by the way I had coded the spawning mechanic for the explosions and the way I tackled the problem was by making so that the player could only spawn one bomb at a time. It took me over four hours realizing there were four lines of code that cause the crashes.

I’ve been implementing animations in the game and also a graphical user interface for the main menu.

Now the game in finished. We have a player that can place one bomb at a time, and the bomb can kill enemies and blow up walls. When all enemies are dead the user is taken to a high score screen where the user is asked to typ his/her name and the name and the score is saved in a .txt file. We have a main menu with intractable buttons.

About Johan Holmér

2014  Programming