concept project space shooter
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The final assignment for the course Game analysis and Game design is to make a design for a space shooter game in groups. In my group we are six people that all need to take different roles for the assignment. The roles are: Lead Art We divided the roles between us and I got the role as lead art which means that I am responsible for the visual of the game. The rules are: 2D game We started by brainstorming around the words and came up with creating a music game since the oscilloscope is an instrument that can be used for music instruments to visualize sounds and works with different frequencys. We then started to think about using these frequencys as our projectile and that our dragon would use these sound frequencys as a weapon. Since normal dragons usually make fire we decided that our dragon would have a special ability to create sound instead of fire. Gameplay The player plays as the dragon and are making music by exploding monsters with different sounds. Narrative Our dragon is a special dragon that cannot shoot fire like the normal dragons and there for is seen as a outcast by the other dragons. But one day the dragonplanet get invaded by a new type of monsters that are immune to the other dragons fires and its then up to our hero dragon to defeat them since the only way to defeat the new monster is by sound frequencys. Paper prototype Our first assignment was to create a paper prototype for our game that would show the mechanics and feeling of the game. We decided to make an paper prototype with glassbottles filled at different levels to make sound when hitted. We also made a paper roll with monsters in different colors painted on the paper roll. The powerups on the paper prototype is a mix of different colors and if the player manage to hit all the colors on the powerup the player get another stick to hit the glass bottles with. If the player manage to succeed another powerup the paper roll goes slower for a few seconds. Visuals
Our visual goals are to give the player the immersive experience of combining music with art to build an explosion of colors. The art style starts out as a black and white, dark environment and with a mystical feeling. The reason for choosing a black and white environment is to highlight the darkness and hopelessness in the world before the dragon starts to sing. When the monsters explode by the dragons singing the colors splatter on the world and also colors the enviroment, making the world looking more beautiful.
We also wanted the luminescent colors to show really clear in contrast to the environment so that was another reason of choosing a black and white enviroment.
When the player starts the game and makes the music in the world, the enviroment starts to get more and more colorful. The art style of the dragon is very dark but with clear turquoise luminescent light from the dragons body as well as emitting from the mouth of the dragon when singing.
The art style focus on a realistic view of the environment, but it also have some fantasy elements like the sprites, the luminescent lightning and the dragon.
The first quick sketch of the game
First sketch of the dragon
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