A late update
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Since I last posted it has been a while. Assignments and projects have gotten in the way and I have forgot to post my work. We have during the last four weeks or so worked with a bigger project in the Game analysis and game design course. We have been divided into groups and have been making a game concept. We were also given a theme for the game, which was Oniomania(Shopaholic) and Mountain. In the groups we have assigned ourselves different roles, where I became the Lead Sound designer. These roles have not been very strict though and we have mostly worked as a group with all the different parts of the project. Some times we have even done other roles work to be efficient. We started by brainstorming for a while and came up with a couple ideas that eventually became one. The idea that came out on top was about a guy, Larry, who is deep in debt and is therefore hunted by both debt collectors and the maffia. The reason he is in debt is because he is a shopaholic and has maxed out all his credit cards and then borrowed money from the maffia. Now he runs around the local mall and pickpockets customers to be able to buy a bunch of stuff, and therefore keeping his oniomania in check. The game is leveled based. To complete each level the player must pickpocket enough people to afford different objects in the stores. There will be around 10 items to buy in a typical mid-game level and these are shown to the player before the level on a map, and also in the form of arrows on the borders of the screen while in the level. To force the player to not take things too slow, there is also a depression meter. If Larry does not get to buy stuff he gets depressed and the depression meter will continuously fill up. Each time the player purchases an item the depression bar lowers a little bit to give the player more time to complete the level. Larry also has some enemies in the form of debt collectors, mall security and the maffia. The debt collectors hangs around the mall stores because they know that is where Larry has previously been maxing out his credit cards, and they will start hunting him if he gets into their field of view. It is possible to lose them by running around corners and staying out of their field of view for long enough, but if Larry gets caught the player loses. The Mall security are similar to the debt collectors but they have taser guns. If they get in range, they will taze Larry and the player loses. These guys are also possible to shake of, as with the debt collectors. Failing to pickpocket a customer will spawn a new security guard, but there is also a chance of spawning a security guard with a succesfull pickpocket. The maffia appears in the late-game levels. They have a bigger field of view and will hunt Larry down very quickly if they see him. It is not possible to shake them off. If they spot Larry, it is game over. To pickpocket a customer, the player has to remain behind the customer for a certain amount of time while in sneak mode. If Larry gets caught by the customer while in sneak mode, he will get slapped and stunned for a little while and the customer will call for security. When all of the required items has been purchased, the player can choose to complete the level by running out of the area or continue playing to get a higher score. If the player continues there will be more randomly spawned items to buy, but with the amount of security guards increasing, Larry will eventually get caught. Therefore the player will have to choose when to exit the area to complete the level, because if they get caught, none of the progress will be saved and they will have to restart the level. There will also be some power ups, for example speed boost. Tomorrow me and my group will meet to complete the concept document and further refine our pitch. |