Concept Document Assignment
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So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to make sure the art style and graphics are connected to our aesthetic goals, and that the presentation we make has some form of concept art and moodboard in it. We had our first meeting on Monday 13/10 where we assigned the roles and started to work out what we wanted our game concept to be. Each group was given two words that they had to incorporate into their game. Our team got the words ”Date” and ”Chandelier”. After a brainstorming session we decided the theme for our game. Then we started to work out the aesthetic goals and the mechanics we needed to make them happen. So after our first meeting we have got an outline for what kind of game we want to make, and what our individual tasks are. Next meeting we will start to work on the design document itself and also work on a way to make a paper prototype of the game. |