Working with Workshops!
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Working with Workshops! Hello fellow readers! The past week has been crazy and I never found the time to update the blog, thats why I am going to make a double post today. This post will be about the workshop I had with my group. Ernest Adams, who wrote Fundamentals of Game Design, gave us a lecture about workshops. A workshop is a number of people joining together in, lets say designing a game. We were assigned into groups by five and all got a different job in the group. The jobs available were;
I took the job as the Level Designer, because I felt that it was my field. The Level Designers’ job is to create different scenarios where you can fail. So each level needs a bunch of scenarios which results in failure. These scenarios was my job to create. This job demanded creativity and I felt that I could bring something to the table in this category. Each group were given an envelope with a dream. You were supposed to design a game based on this dream. Our dream was: ”I want to be a firefighter, forest fires or building fires.” We chose building fires and started to develope a game around this dream. I can’t describe with words how much it is to consider when simply designing a game. For example making the rules, making a balanced game and creating possibilities which the player later can decide to do. Like, if the player wants to go left instead of right. You need an answer for each scenario so the player feel that he is leading the game, and not following the path which the designers made. Here I will show some pictures of what the Art Director, Nisse Lindblom made. And one ”first person view” of how it might look which our User Interface Designer Markus Altin made. Kind regards, Adam |



