Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.

On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.

On friday the Alpha presentation was held, we showed our game and got some critique most of which was rather strange and hard to make sense of. We got more and better feedback from the playtesting with the other students and went through those notes at friday night, we were however too tired to keep working so we’ll do it today.