Sound and music!
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Hello again! So this week I have been working on getting for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game is it? Is it important to have sound for footsteps? Or hearing scream when player gets hit? Things like that you need think about when you implementing sounds. I also have to think of the sound level, so that every sound has the right sound level. Maybe you want one sound to be heard more than another sound, or the reverse. Small changes like that. that is important to think about. Then there is the most important thing, and that is finding the right sound. I have to think what kind of game it is and what I want to convey. Now, I really like to have some humor in our game, I don’t want people to take the game serious. It is a game about cleaning children with sponges that are flying out of vacuum cleaner. It is cartoonish and a bit odd. So most of the sounds I have been collecting are from freesound.org which is a really good website to find sounds for free. Some sounds that I need are hard to find, like the sound of the player getting smeared with dirt from the kids or hitting a kid with a sponge. Things I am going put in is to change volume and get some music for our game. I really like to have a 15 second loop that is catchy and makes you to keep playing. I will see if I can find one, if not, maybe I have to make it myself. I think if you have a 15 second music loop it is hard to hear when it ends and it doesn’t change that much. I don’t want the music to be the driving force of the game. I might make it a bit longer, it may fit better. I will test different lengths to be sure. I am also trying to put the UI in different places of the screen. Right now it is leaning on being in the bottom of the screen. And there is also some tweaking in how fast the parent circles (read more about it in the older posts) are moving and I also have put in a lose condition when the circle reaches the end of the parent bar. Well goodnight and stay tuned Anton Larsson-Auna |
