Board Game Progress (My First Post)

The Board Game Idea:

Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some excitement and the feeling of being hunted, the predators location is only shown at the end of every fourth round or, if a human being gets killed (which is done by him documenting every move).

Today’s Workshop:

After today’s lecture my group and I worked together for a couple of hours testing how our movement-system would work physically. We had a map with tiles, printed out from before but we realized after just 4 rounds it was way too small and the rooms where you are able to search for the treasure was located too close to the predators start-location. There for, we drew a completely new map with 133 tiles and tried balancing it better but at the same time making sure it wasn’t a 100% symmetrical.

Last week we speculated about the idea of having some sort of stunning system, making it possible to stun another player, letting him die instead of you. In some ways it’s every man for him self (because every player want to leave with the treasure), so today while playing our board game we kept brainstorming for ideas how we could bring that system into our movement system. We soon realized as every hall-way is one square wide, changing so players could not walk over another player (or stand on same square), you could simply block another player, adding more strategy to the game.

We played four times, every game consisted out of twenty rounds, three out of four of those games, the predator killed four human beings. Too us, that seemed like a fair amount as it’s just a core system and it looks like a good base for adding other systems.

BoardWIP1

About Hans Christian Roupé Aksnes

2012 Graphics