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Programming Project, day 7 – part 2

The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now.
Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing is interactable (is that a word?) but it looks better than the former blank grey screen.

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Program: Programming

Programming Project, day 7 – part 2

The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now.
Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing is interactable (is that a word?) but it looks better than the former blank grey screen.

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Program: Programming

Plan for our project

Me and Robin are making  a game in c++. I am now trying get it to work, we have split on the things that need to get done with the project. I hope it will go well.
 
A-L-A

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Program: Programming

Plan for our project

Me and Robin are making  a game in c++. I am now trying get it to work, we have split on the things that need to get done with the project. I hope it will go well.
 
A-L-A

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Program: Programming

Today i did work

Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]

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Program: Programming

Today i did work

Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]

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Program: Programming

Programming Project, day 7 – part 1

Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.

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Program: Programming

Programming Project, day 7 – part 1

Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.

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Program: Programming

Game Programming 1

Updating some progress.
I sat up all night last night and learned more about what we have done at the lectures. I feel I will get the hang of what we are doing in all these codes. I also made a preliminary collider to the Zelda Project. It works if implemented in the lecture example “platformer” but may need adjustments to the Zelda-game.
A good thing is that there is no gravity in Zelda. But we will need to take in consideration […]

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Program: Programming

Game Programming 1

Updating some progress.
I sat up all night last night and learned more about what we have done at the lectures. I feel I will get the hang of what we are doing in all these codes. I also made a preliminary collider to the Zelda Project. It works if implemented in the lecture example “platformer” but may need adjustments to the Zelda-game.
A good thing is that there is no gravity in Zelda. But we will need to take in consideration […]

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Program: Programming

Programming Project, day 6 – part 2

Restructured the code on the explosions, made it much less bulky.
Added power ups. One for bomb limit and one for bomb firepower. The two power ups drop with a 10% chance from destroyed bricks. I need to make it so that the power ups are destroyed when hit by an explosion, but that’ll go fast.
Next up, adding an options state then filling it and the menu state with buttons and stuff.
The game actually plays like bomberman should now!

December 19, 2013 / Comments Off on Programming Project, day 6 – part 2
Program: Programming

Programming Project, day 6 – part 2

Restructured the code on the explosions, made it much less bulky.
Added power ups. One for bomb limit and one for bomb firepower. The two power ups drop with a 10% chance from destroyed bricks. I need to make it so that the power ups are destroyed when hit by an explosion, but that’ll go fast.
Next up, adding an options state then filling it and the menu state with buttons and stuff.
The game actually plays like bomberman should now!

December 19, 2013 / Comments Off on Programming Project, day 6 – part 2
Program: Programming

Programming Assignment

Hey.
We just finished the lectures for this year and now I’m back in Kramfors again.
I’ve been traveling all day, but I have managed to do some planning and breakdowns of objects on paper today.
Me and my teammate Anthon Fredriksson decided that we should try to create some sort of hybrid of Tetris and Alieninvaders, I’ve been writing down a few ideas today that I’m going to give Anthon to see if he thinks it is doable. Other than that I […]

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Program: Programming

Programming Assignment

Hey.
We just finished the lectures for this year and now I’m back in Kramfors again.
I’ve been traveling all day, but I have managed to do some planning and breakdowns of objects on paper today.
Me and my teammate Anthon Fredriksson decided that we should try to create some sort of hybrid of Tetris and Alieninvaders, I’ve been writing down a few ideas today that I’m going to give Anthon to see if he thinks it is doable. Other than that I […]

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Program: Programming

A small project plan in ppt

I mustered a small project plan in powerpoint yesterday that I thought I could show.
Vecka 1.
•Brainstorm ett spel
•Ta reda på vad är G
•Sätt ett mål på vilka saker vi ska ha med
•Skriv detta så vi har bara blogg kvar för achievementen =)
Vecka 2.

•Blogga varje kväll(fortsättning)
•Implementera en bra bas från Pong och Platformer
•Sätt sakta men säkert in de viktigaste achievementerna
•Och se till att lära oss music, stats manager och TTF + arv!
Vecka 3.

•Försök att implementera ytterligare achievements
•Håll koll på varandra! Svacka […]

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Program: Programming

A small project plan in ppt

I mustered a small project plan in powerpoint yesterday that I thought I could show.
Vecka 1.
•Brainstorm ett spel
•Ta reda på vad är G
•Sätt ett mål på vilka saker vi ska ha med
•Skriv detta så vi har bara blogg kvar för achievementen =)
Vecka 2.

•Blogga varje kväll(fortsättning)
•Implementera en bra bas från Pong och Platformer
•Sätt sakta men säkert in de viktigaste achievementerna
•Och se till att lära oss music, stats manager och TTF + arv!
Vecka 3.

•Försök att implementera ytterligare achievements
•Håll koll på varandra! Svacka […]

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Program: Programming

Programming Project, day 6 – part 1 (milestone)

Big news!
The game is playable! A milestone, right here!
Explosions are implemented. They destroy what they should and bombs hit by other explosions explode as well, explosions do not overlap either. The code is bulky at one point however, I need to fix that later on. Players die then in the same tile as an explosion and when that happens the gamestate is changed to the menu.

 

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Program: Programming

Programming Project, day 6 – part 1 (milestone)

Big news!
The game is playable! A milestone, right here!
Explosions are implemented. They destroy what they should and bombs hit by other explosions explode as well, explosions do not overlap either. The code is bulky at one point however, I need to fix that later on. Players die then in the same tile as an explosion and when that happens the gamestate is changed to the menu.

 

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Program: Programming

Frogger Progress

After spending a large part of this evening with the Frogger assignment its now time for the daily update (even though its past midnight).
Today I’ve spent much time thinking of in which order to build up the game, Ended up with me working on implementing GameStates.
While its a work in progress i think its important to get this in as early as possible, in order to make it easier to work with rather than getting the game states later.
As of […]

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Program: Programming

Frogger Progress

After spending a large part of this evening with the Frogger assignment its now time for the daily update (even though its past midnight).
Today I’ve spent much time thinking of in which order to build up the game, Ended up with me working on implementing GameStates.
While its a work in progress i think its important to get this in as early as possible, in order to make it easier to work with rather than getting the game states later.
As of […]

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Program: Programming

Programming Project, day 6

After todays lecture I added animations to the PlayerObjects, it works very well! There are now animations for idle and walking in four directions.
Next up is getting the bombs to explode, spreading fire in the correct way and getting it to destroy bricks/kill players. There after, its time to get the animations right on the explosions. Then, powerups! The game is pretty close to being playable now.

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Program: Programming

Programming Project, day 6

After todays lecture I added animations to the PlayerObjects, it works very well! There are now animations for idle and walking in four directions.
Next up is getting the bombs to explode, spreading fire in the correct way and getting it to destroy bricks/kill players. There after, its time to get the animations right on the explosions. Then, powerups! The game is pretty close to being playable now.

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Program: Programming

It possibly maybe perhaps, finally begins (a little)

Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses 
-Yeah right… :Multiplayer mode, music.
Our planning so […]

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Program: Programming

It possibly maybe perhaps, finally begins (a little)

Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses 
-Yeah right… :Multiplayer mode, music.
Our planning so […]

/ Comments Off on It possibly maybe perhaps, finally begins (a little)
Program: Programming