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Sound…. Sound…

Instead of Yesterdays blogpost where I said menu would be the next step, I found myself working on the SoundManager.
I managed to get it running but its not yet implemented into the States.
Short post today ^^

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Program: Programming

Sound…. Sound…

Instead of Yesterdays blogpost where I said menu would be the next step, I found myself working on the SoundManager.
I managed to get it running but its not yet implemented into the States.
Short post today ^^

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Program: Programming

Plenty of work but little progress.

We worked the entire day on separate tasks but in a skype call.
Martin worked on writing out text on the screen while i worked with adding animations to some of the cars. In the end we both ended up having very limited success, I failed to adjust the code from the platformer to our code completely  and somehow ended up with invisible cars with larger collides so i eventually  decided to save the project and transfer the work over to […]

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Program: Programming

Plenty of work but little progress.

We worked the entire day on separate tasks but in a skype call.
Martin worked on writing out text on the screen while i worked with adding animations to some of the cars. In the end we both ended up having very limited success, I failed to adjust the code from the platformer to our code completely  and somehow ended up with invisible cars with larger collides so i eventually  decided to save the project and transfer the work over to […]

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Program: Programming

Not as effective work.

Today we worked separately, Martin added a way to increase the object speeds when completing levels and started work on a soundmanager(which is now put on ice since we decided that the HUD is more important). I worked on getting text into the game and looked up tutorials online to see how that worked, i found two that really helped me understand how to do it, however i failed to adjust the code from that into our code. I put the […]

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Program: Programming

Not as effective work.

Today we worked separately, Martin added a way to increase the object speeds when completing levels and started work on a soundmanager(which is now put on ice since we decided that the HUD is more important). I worked on getting text into the game and looked up tutorials online to see how that worked, i found two that really helped me understand how to do it, however i failed to adjust the code from that into our code. I put the […]

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Program: Programming

Frogger – The analyzed part

David kinda understood what had to be done, the game needs to be analyzed before we can even begin writing the code for it.
I took the liberty of writing down the fundamental design of frogger in order to understand the game better and finding the objects needed for the game to be playable.
I’ll upload them maybe later but for now lets just say that the game itself doesn’t seem to be the problem. Collision is =)
I will try […]

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Program: Programming

Frogger – The analyzed part

David kinda understood what had to be done, the game needs to be analyzed before we can even begin writing the code for it.
I took the liberty of writing down the fundamental design of frogger in order to understand the game better and finding the objects needed for the game to be playable.
I’ll upload them maybe later but for now lets just say that the game itself doesn’t seem to be the problem. Collision is =)
I will try […]

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Program: Programming

New Year’s Eve!

Ok, so I’m really boring, I’m not having fun with the rest of the guys on new year. Instead, I’m programming… forever alone!
I’ve not progressed much in terms of the mechanics or content today. But I did find out a massive CPU leak, it’s literally making my computer turn the fan on (which is impressive on my Air, it’s generally cool to the touch).
It sits on about 35% CPU in LoadingState, which is obscenely high considering it’s only writing out […]

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Program: Programming

New Year’s Eve!

Ok, so I’m really boring, I’m not having fun with the rest of the guys on new year. Instead, I’m programming… forever alone!
I’ve not progressed much in terms of the mechanics or content today. But I did find out a massive CPU leak, it’s literally making my computer turn the fan on (which is impressive on my Air, it’s generally cool to the touch).
It sits on about 35% CPU in LoadingState, which is obscenely high considering it’s only writing out […]

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Program: Programming

Finally hit effective work

Lot of good work done today too. We removed the screen warping since that was annoying on logs when the player would be put on the other side of the screen where there was no log and it wasn’t in the original game. I fixed the turtles not re-emerging from the water once they had dived down and also made it possible to make have only certain turtles dive while others stayed up all the time. Martin fixed the player […]

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Program: Programming

Finally hit effective work

Lot of good work done today too. We removed the screen warping since that was annoying on logs when the player would be put on the other side of the screen where there was no log and it wasn’t in the original game. I fixed the turtles not re-emerging from the water once they had dived down and also made it possible to make have only certain turtles dive while others stayed up all the time. Martin fixed the player […]

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Program: Programming

So, I’ve been really busy the last few days but now I’m back. Today I’ve been trying to get the sound to work, I close now. I also started to work on square collision. I’m planning on finishing the Sound and collision tomorrow.
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Program: Programming

So, I’ve been really busy the last few days but now I’m back. Today I’ve been trying to get the sound to work, I close now. I also started to work on square collision. I’m planning on finishing the Sound and collision tomorrow.
Filed under: Uncategorized

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Program: Programming

AI

I havn’t been writing for a couple of days because I haven’t had time to. I have done some programming though. My teammate and I had a meeting yesterday and we decided on a few things. He is working on the config-file which is good because that is at this time way over my head. I am a maths freak.
I am working on the AI. We want to have the Three states: Idle, the enemy is just hanging around, Attacking, […]

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Program: Programming

AI

I havn’t been writing for a couple of days because I haven’t had time to. I have done some programming though. My teammate and I had a meeting yesterday and we decided on a few things. He is working on the config-file which is good because that is at this time way over my head. I am a maths freak.
I am working on the AI. We want to have the Three states: Idle, the enemy is just hanging around, Attacking, […]

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Program: Programming

Much work today.

I’m having a hard time recalling all the work we did today, let’s see. We added a menu object class which will either hold a menu background with text on it or several text objects, we couldn’t agree on a solution. Doing so was more strictly programming compared to imputing sprite values and coordinate like i did yesterday, but i think i got it properly done and understood. I also adjusted the logs, the player’s screen warping and added a […]

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Program: Programming

Much work today.

I’m having a hard time recalling all the work we did today, let’s see. We added a menu object class which will either hold a menu background with text on it or several text objects, we couldn’t agree on a solution. Doing so was more strictly programming compared to imputing sprite values and coordinate like i did yesterday, but i think i got it properly done and understood. I also adjusted the logs, the player’s screen warping and added a […]

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Program: Programming

Cross-Plattform

The code has been optimised to compile on both Windows and OS X now (previously only optimised for OS X), the code should be compatible with Linux’s gcc compiler as well.
We still need to make a working soundmanager. SpriteManagers have been moved to to the states instead (since we don’t need the other sprites loaded into the memory while in another state), to work with that, the IMG_INIT() and IMG_QUIT has been moved to the Load() function instead. (IMG_INIT only […]

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Program: Programming

Cross-Plattform

The code has been optimised to compile on both Windows and OS X now (previously only optimised for OS X), the code should be compatible with Linux’s gcc compiler as well.
We still need to make a working soundmanager. SpriteManagers have been moved to to the states instead (since we don’t need the other sprites loaded into the memory while in another state), to work with that, the IMG_INIT() and IMG_QUIT has been moved to the Load() function instead. (IMG_INIT only […]

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Program: Programming

Graphical work

Today i have been adjusting the game’s spritesheet and the values put into each of the objects. Martin made a new method for creating gameobjects which made it easier for me to add values. He also made the collision system work properly and added a way to count the player’s lives. As of now the game shuts down when the player runs out of lives. I’m gonna be honest, i really think Martin is pulling most of the weight of […]

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Program: Programming

Graphical work

Today i have been adjusting the game’s spritesheet and the values put into each of the objects. Martin made a new method for creating gameobjects which made it easier for me to add values. He also made the collision system work properly and added a way to count the player’s lives. As of now the game shuts down when the player runs out of lives. I’m gonna be honest, i really think Martin is pulling most of the weight of […]

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Program: Programming

Spelprogrammering I – Assignment – 6

I’ve caught a nasty cold. And as we all know, when a man has a cold, we’re on the brink of death.
I’m currently working on collision for our Arkanoid game, although the logic doesn’t quite make any sense to me in my feverish state of mind.

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Program: Programming

Spelprogrammering I – Assignment – 6

I’ve caught a nasty cold. And as we all know, when a man has a cold, we’re on the brink of death.
I’m currently working on collision for our Arkanoid game, although the logic doesn’t quite make any sense to me in my feverish state of mind.

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Program: Programming