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No post today

I didn’t manage to make a post today due to a minor family emergency.
I’ll expand more on what i did today tomorrow but i did fix the issue i was having.

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Program: Programming

No post today

I didn’t manage to make a post today due to a minor family emergency.
I’ll expand more on what i did today tomorrow but i did fix the issue i was having.

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Program: Programming

Spelprogrammering – Assignment – 14

Re-worked the collision of the DY/DX of the paddle. It’s still a bit buggy, but it’s more stable (and fancier) than the old version. So there’s currently two different collision checks, one for the Bricks-> Ball, and one for the Player->Ball. 
I’ve also started the groundwork for a StateManager with some help from another student. The object here is to create a Menu that goes MenuState->GameState->WinState/LooseState(With an Option to restart the game or go back to menu).
But first, I’m implementing an […]

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Program: Programming

Spelprogrammering – Assignment – 14

Re-worked the collision of the DY/DX of the paddle. It’s still a bit buggy, but it’s more stable (and fancier) than the old version. So there’s currently two different collision checks, one for the Bricks-> Ball, and one for the Player->Ball. 
I’ve also started the groundwork for a StateManager with some help from another student. The object here is to create a Menu that goes MenuState->GameState->WinState/LooseState(With an Option to restart the game or go back to menu).
But first, I’m implementing an […]

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Program: Programming

Have done more files

This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]

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Program: Programming

Have done more files

This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]

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Program: Programming

Programming Assignment Arkanoid

I finished most of the art we needed for the game today. I created icons for the powerups (with animation), fixed the border so that it looks good and some other things. We scrapped the idea of using boost filesystem, cause neither of us knows how it works and how to build things separately. We can still let players use custom themes but now it wont be as cool as we had in mind.  I played around a bit with […]

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Program: Programming

Programming Assignment Arkanoid

I finished most of the art we needed for the game today. I created icons for the powerups (with animation), fixed the border so that it looks good and some other things. We scrapped the idea of using boost filesystem, cause neither of us knows how it works and how to build things separately. We can still let players use custom themes but now it wont be as cool as we had in mind.  I played around a bit with […]

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Program: Programming

BAH!

First of all i got nothing done during the weekend.
Secondly, i ran into some issue with the animation for the turtle object. My idea was to give the object two AnimatedSprites and switch between them as the turtle went under water. For some reason the code straight out didn’t work. so i ended up trying to find the issue all day. I could have thought of another way to make the animations but i felt like i had most of […]

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Program: Programming

BAH!

First of all i got nothing done during the weekend.
Secondly, i ran into some issue with the animation for the turtle object. My idea was to give the object two AnimatedSprites and switch between them as the turtle went under water. For some reason the code straight out didn’t work. so i ended up trying to find the issue all day. I could have thought of another way to make the animations but i felt like i had most of […]

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Program: Programming

Spelprogrammering – Assignment – 10, 11, 12 & 13

Finally getting a hang of it. Spent the entire weekend working on Sprites, Collision (there’s two separate colliders now, one hard-coded for the paddle and the ball and one that functions between the ball and the bricks) and figuring out a way to remove bricks when collided with, which actually works now.
Day 10: The Collision is put in place. There’s two separate ones, one of them, the hard-coded one (yes, it’s not the best way of doing it, but the […]

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Program: Programming

Spelprogrammering – Assignment – 10, 11, 12 & 13

Finally getting a hang of it. Spent the entire weekend working on Sprites, Collision (there’s two separate colliders now, one hard-coded for the paddle and the ball and one that functions between the ball and the bricks) and figuring out a way to remove bricks when collided with, which actually works now.
Day 10: The Collision is put in place. There’s two separate ones, one of them, the hard-coded one (yes, it’s not the best way of doing it, but the […]

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Program: Programming

Programming Assignment – Arkanoid themes

Anton and I worked on our game yesterday, I created some graphics for our game that we needed. We are going to let the players use custom themes by using Boost File-system to find folders and their name. So that the only thing you need to do to create a new theme is to add a folder with your graphics in the themes folder and the game will automatically find them and add them to in the options menu.
Well, that’s […]

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Program: Programming

Programming Assignment – Arkanoid themes

Anton and I worked on our game yesterday, I created some graphics for our game that we needed. We are going to let the players use custom themes by using Boost File-system to find folders and their name. So that the only thing you need to do to create a new theme is to add a folder with your graphics in the themes folder and the game will automatically find them and add them to in the options menu.
Well, that’s […]

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Program: Programming

Yet another update

Today, the progress once again had some focus on github and getting it to sync properly. Its still abit tricky, but goes easier and easier.
Also got some help from Jerry, with understanding why there was some issues with the Menu Sliders. That will have to be fixed asap.
At this point there is alot of work that requires the other part to have his work done.
Other than that, I can only hope that we will manage to get a working game […]

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Program: Programming

Yet another update

Today, the progress once again had some focus on github and getting it to sync properly. Its still abit tricky, but goes easier and easier.
Also got some help from Jerry, with understanding why there was some issues with the Menu Sliders. That will have to be fixed asap.
At this point there is alot of work that requires the other part to have his work done.
Other than that, I can only hope that we will manage to get a working game […]

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Program: Programming

Friday’s work

Didn’t do much Wednesday and Thursday, i wrote a .txt with the coordinates for the animated sprites but i didn’t feel that merited a blog post. 
Today i started my work on getting animations for the Turtles and the player, Getting the regular looping animation for the turtles was easy but switching between different animations for when they dove proved harder, i decided to ask for help during the class in the afternoon and went on to work with the player. […]

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Program: Programming

Friday’s work

Didn’t do much Wednesday and Thursday, i wrote a .txt with the coordinates for the animated sprites but i didn’t feel that merited a blog post. 
Today i started my work on getting animations for the Turtles and the player, Getting the regular looping animation for the turtles was easy but switching between different animations for when they dove proved harder, i decided to ask for help during the class in the afternoon and went on to work with the player. […]

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Program: Programming

Project plan (albeit delayed and inaccurate)

It was my team mate Georgios that made most of this so kudos to him. The goal with this project is to make an Arkanoid-kind game with the use of c++ and SDL. The project responsibilities are as followed (however not restricted to only): “Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get […]

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Program: Programming

Project plan (albeit delayed and inaccurate)

It was my team mate Georgios that made most of this so kudos to him. The goal with this project is to make an Arkanoid-kind game with the use of c++ and SDL. The project responsibilities are as followed (however not restricted to only): “Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get […]

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Program: Programming

R-kanoid progression with music and sound

After I had that meeting it felt a lot better since I got another perspective on programming and my situation. The game’s new name is “R-kanoid” which gives it a little twist, and yesterday I sat with the code and tried to figure out how to implement the code to the music and sound and trying to understand it, and I do understand it slightly but not as much as I would like to because there is much that I […]

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Program: Programming

R-kanoid progression with music and sound

After I had that meeting it felt a lot better since I got another perspective on programming and my situation. The game’s new name is “R-kanoid” which gives it a little twist, and yesterday I sat with the code and tried to figure out how to implement the code to the music and sound and trying to understand it, and I do understand it slightly but not as much as I would like to because there is much that I […]

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Program: Programming

More progress


Finally took the time to Tweak around with the Level, and Background to create something that looks more appealing to work on.
Beside the visual change there is now working music from the program. At this I ran into some issues with faulty .mp3 files that would exit the program without giving any error messages.
The next step is to work with these sliders in order change volume and such. The Sliders is created in such a way that its very, […]

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Program: Programming

More progress


Finally took the time to Tweak around with the Level, and Background to create something that looks more appealing to work on.
Beside the visual change there is now working music from the program. At this I ran into some issues with faulty .mp3 files that would exit the program without giving any error messages.
The next step is to work with these sliders in order change volume and such. The Sliders is created in such a way that its very, […]

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Program: Programming