Browsing 'Uncategorized': dimwits who did not read the instructions.

A day of things happing

Today we learned how to set up SFML. I had problems getting it to work at first, but SFML looked easier to use then SDL. I looked into some tutorials that seems suitable for me. Tomorrow I will continue experiment with SFML.
 Later I and the group was metting up, to discuss the scrum with our scrum master, unfortunately he couldn’t come. So we kept working on the scrum and setting up a meeting tomorrow instead with him.
 
Now, what do I […]

/ Comments Off on A day of things happing
Program: Programming

A day of things happing

Today we learned how to set up SFML. I had problems getting it to work at first, but SFML looked easier to use then SDL. I looked into some tutorials that seems suitable for me. Tomorrow I will continue experiment with SFML.
 Later I and the group was metting up, to discuss the scrum with our scrum master, unfortunately he couldn’t come. So we kept working on the scrum and setting up a meeting tomorrow instead with him.
 
Now, what do I […]

/ Comments Off on A day of things happing
Program: Programming

SDL reintroduction

*one thousand words* There, now the rest is gravy.
Today we had an introduction to SDL with Tommi and learned how to implement SFML for a Visual Studio project, our group had already used it a bit for the prototype(Thanks Bolt) but i think Tommi’s method was slightly different. I saved a copy of the project at one point with the intention to use it as a starting point whenever i make a new project.
During the afternoon the group was separated […]

/ Comments Off on SDL reintroduction
Program: Programming

SDL reintroduction

*one thousand words* There, now the rest is gravy.
Today we had an introduction to SDL with Tommi and learned how to implement SFML for a Visual Studio project, our group had already used it a bit for the prototype(Thanks Bolt) but i think Tommi’s method was slightly different. I saved a copy of the project at one point with the intention to use it as a starting point whenever i make a new project.
During the afternoon the group was separated […]

/ Comments Off on SDL reintroduction
Program: Programming

Scrum day

I didn’t write anything about Thursday and Friday, worked on the hiding function prototype and the GDC those days, we also went through out GDC and synced up our work and made sure there weren’t any differences in our versions.
Today we had help by Lee to write our Scrum document and we spent most of the day writing on it albeit it didn’t quite get finished. I see the use of having everything that needs to be done for the […]

/ Comments Off on Scrum day
Program: Programming

Scrum day

I didn’t write anything about Thursday and Friday, worked on the hiding function prototype and the GDC those days, we also went through out GDC and synced up our work and made sure there weren’t any differences in our versions.
Today we had help by Lee to write our Scrum document and we spent most of the day writing on it albeit it didn’t quite get finished. I see the use of having everything that needs to be done for the […]

/ Comments Off on Scrum day
Program: Programming

“Terminal”

“Bloodshot eyes”
The last week has been absolutely grueling on my psyche. Not enough sleep and not enough PERCEIVED productivity. But, we’re back working together in larger groups, and that suits me just fine!
We’ve been tasked to do a game from a stack of game design documents that were created by the class this autumn (OUR PROJECT, “WITH LOVE” WAS IN THE TOP THREE!). There were thirteen options, some of them a lot more feasible then others. We chose a project […]

/ Comments Off on “Terminal”
Program: Programming

“Terminal”

“Bloodshot eyes”
The last week has been absolutely grueling on my psyche. Not enough sleep and not enough PERCEIVED productivity. But, we’re back working together in larger groups, and that suits me just fine!
We’ve been tasked to do a game from a stack of game design documents that were created by the class this autumn (OUR PROJECT, “WITH LOVE” WAS IN THE TOP THREE!). There were thirteen options, some of them a lot more feasible then others. We chose a project […]

/ Comments Off on “Terminal”
Program: Programming

Wait, what project?

This week has been a complete mess. We started with our development project this week, however, I didn’t know that, and as a reslut I missed pretty much the entire introduction to the course, as well as the first meeting with my group. Apparently, the reason for this lack of information is that I wasn’t properly signed up for this semester, and therefore I’ve been running around, trying to set things right. 
As it appears, everything is now as it’s suposed […]

/ Comments Off on Wait, what project?
Program: Graphics

Wait, what project?

This week has been a complete mess. We started with our development project this week, however, I didn’t know that, and as a reslut I missed pretty much the entire introduction to the course, as well as the first meeting with my group. Apparently, the reason for this lack of information is that I wasn’t properly signed up for this semester, and therefore I’ve been running around, trying to set things right. 
As it appears, everything is now as it’s suposed […]

/ Comments Off on Wait, what project?
Program: Graphics

Back to bi-daily posts

Had a few eventful couple of days since the last post.
First of all we turned in the Frogger project on Sunday evening and i was satisfied with it. I will stand to that even if i read this again in the future after realizing it was all crap. Later that night i also barley managed to sign up for the next couple of classes before the proper registration time was up. Not a huge deal but it’s always good to […]

/ Comments Off on Back to bi-daily posts
Program: Programming

Back to bi-daily posts

Had a few eventful couple of days since the last post.
First of all we turned in the Frogger project on Sunday evening and i was satisfied with it. I will stand to that even if i read this again in the future after realizing it was all crap. Later that night i also barley managed to sign up for the next couple of classes before the proper registration time was up. Not a huge deal but it’s always good to […]

/ Comments Off on Back to bi-daily posts
Program: Programming

Finished the R-kanoid game project

Now everything is completed, from the game to the report! But the journey hasn’t ended here, I’ve still a lot more to learn but this gave me a good insight of how it’s like to work with just another person and finish creating a game. I’m still nervous as if I’m actually going to pass this course or not, but I’ve done my best even though it could be better and I’ve tried my all but still…
 

January 19, 2014 / Comments Off on Finished the R-kanoid game project
Program: Programming

Finished the R-kanoid game project

Now everything is completed, from the game to the report! But the journey hasn’t ended here, I’ve still a lot more to learn but this gave me a good insight of how it’s like to work with just another person and finish creating a game. I’m still nervous as if I’m actually going to pass this course or not, but I’ve done my best even though it could be better and I’ve tried my all but still…
 

January 19, 2014 / Comments Off on Finished the R-kanoid game project
Program: Programming

Programming Assignment – The Report

I started writing the report today, the game is finished, and that is pretty much it for today, not sure if this is something I had to  blog about but whatever.
Filed under: Uncategorized Tagged: Uppsala Universitet University Game Programming Campus Gotland Arkanoid Report

/ Comments Off on Programming Assignment – The Report
Program: Programming

Programming Assignment – The Report

I started writing the report today, the game is finished, and that is pretty much it for today, not sure if this is something I had to  blog about but whatever.
Filed under: Uncategorized Tagged: Uppsala Universitet University Game Programming Campus Gotland Arkanoid Report

/ Comments Off on Programming Assignment – The Report
Program: Programming

Spelprogrammering – Assignment – 18

Spent most of the night writing my report. Although it’s almost four or five pages long already, I’m still not certain it’s written in the way Tommi had intended.
I’m not sure if I should fiddle with the code any more, as I’ve pretty much come to a full stop when it comes to my current abilities. I might as well just spend more time perfecting the report, and making sure that it’s in tip-top shape.

/ Comments Off on Spelprogrammering – Assignment – 18
Program: Programming

Spelprogrammering – Assignment – 18

Spent most of the night writing my report. Although it’s almost four or five pages long already, I’m still not certain it’s written in the way Tommi had intended.
I’m not sure if I should fiddle with the code any more, as I’ve pretty much come to a full stop when it comes to my current abilities. I might as well just spend more time perfecting the report, and making sure that it’s in tip-top shape.

/ Comments Off on Spelprogrammering – Assignment – 18
Program: Programming

Long time ago!

It’s been a long time since last time I posted. Today we fixed the screen getting a picture, and now I am looking att fixing collision between diffrent tiles in the game.

/ Comments Off on Long time ago!
Program: Programming

Long time ago!

It’s been a long time since last time I posted. Today we fixed the screen getting a picture, and now I am looking att fixing collision between diffrent tiles in the game.

/ Comments Off on Long time ago!
Program: Programming

Past 2 weeks

Ok, so I’ve been slacking off with the typing, and didn’t work for a week after new year. So here’s a summary.
I mentioned that SDL_Timer took a lot of CPU last time, and it was partially true, but not the sole reason. I had forgot to add SDL_delay(), causing the application to use any available CPU power, updating an arbitrary amount of times a second. after adding a delay of 10ms, it worked smoothly (albeit still use more CPU than […]

/ Comments Off on Past 2 weeks
Program: Programming

Past 2 weeks

Ok, so I’ve been slacking off with the typing, and didn’t work for a week after new year. So here’s a summary.
I mentioned that SDL_Timer took a lot of CPU last time, and it was partially true, but not the sole reason. I had forgot to add SDL_delay(), causing the application to use any available CPU power, updating an arbitrary amount of times a second. after adding a delay of 10ms, it worked smoothly (albeit still use more CPU than […]

/ Comments Off on Past 2 weeks
Program: Programming

Unexpected help

Today was a…productive day, more that i would have thought when rolling out of bet at 10AM.
Me and Martin met up in the Game room where we both worked on the last things we wanted to put in the game. I worked on getting the sprites in the game and as it turned out the sprites were drawing but at the top left corner due to me making the collider of the Particle’s Gameobject a nullpointer when declaring it.  Once […]

/ Comments Off on Unexpected help
Program: Programming

Unexpected help

Today was a…productive day, more that i would have thought when rolling out of bet at 10AM.
Me and Martin met up in the Game room where we both worked on the last things we wanted to put in the game. I worked on getting the sprites in the game and as it turned out the sprites were drawing but at the top left corner due to me making the collider of the Particle’s Gameobject a nullpointer when declaring it.  Once […]

/ Comments Off on Unexpected help
Program: Programming