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10 week game project


This week I have worked with doing the parallax background. The one image above is a test of how it might look in the end. We want something like mountains at night with a moon in the back. And use dark colors to get the feel we want for the game wich is lonely/melancholy. We want it to have a cartoonish look and the world it takes place in is old China and Japan, so we take inspiration from […]

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Program: Graphics

10 week game project


This week I have worked with doing the parallax background. The one image above is a test of how it might look in the end. We want something like mountains at night with a moon in the back. And use dark colors to get the feel we want for the game wich is lonely/melancholy. We want it to have a cartoonish look and the world it takes place in is old China and Japan, so we take inspiration from […]

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Program: Graphics

Artifact Blogpost


I will be talking about an artifact I’ve worked on this week. I’ve been working on a functionality for hiding, it has been delayed by several things. At first i was starting work on the guards until i checked my phone and saw that Oliver had already started doing that so that’s two hours down the drain. Then Git stopped working and delayed me for another three hours. Eventually i was able to do actual work on it however. First […]

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Program: Programming

Artifact Blogpost


I will be talking about an artifact I’ve worked on this week. I’ve been working on a functionality for hiding, it has been delayed by several things. At first i was starting work on the guards until i checked my phone and saw that Oliver had already started doing that so that’s two hours down the drain. Then Git stopped working and delayed me for another three hours. Eventually i was able to do actual work on it however. First […]

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Program: Programming

Everything sucks.

Today we had a meeting with Andreas for supervision on our coding, we discussed the different things we would need to do before our pre-alpha presentation this Thursday. He gave us some ideas on what we could cut before it and some pointers on easier ways of doing things.
After that it turned out that the class wasn’t until 1PM so we got down to F15 almost an hour delayed. When we got there i decided to sync up my project […]

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Program: Programming

Everything sucks.

Today we had a meeting with Andreas for supervision on our coding, we discussed the different things we would need to do before our pre-alpha presentation this Thursday. He gave us some ideas on what we could cut before it and some pointers on easier ways of doing things.
After that it turned out that the class wasn’t until 1PM so we got down to F15 almost an hour delayed. When we got there i decided to sync up my project […]

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Program: Programming

Practice makes better

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Program: Graphics

Practice makes better

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Program: Graphics

How am i supposed to get any work done with all this planning?!

Not much about Friday since i forgot and don’t really remember much other than that we had Andreas Miko stop by since we missed our meeting last Tuesday, i also finished the player’s rotation by mouse. I was also told that i should place the renderwindow pointer in the input manager rather than the player in case i needed something else to rotate by mouse. I’ll do that before the end of the project.
Today we worked on our sprint planning […]

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Program: Programming

How am i supposed to get any work done with all this planning?!

Not much about Friday since i forgot and don’t really remember much other than that we had Andreas Miko stop by since we missed our meeting last Tuesday, i also finished the player’s rotation by mouse. I was also told that i should place the renderwindow pointer in the input manager rather than the player in case i needed something else to rotate by mouse. I’ll do that before the end of the project.
Today we worked on our sprint planning […]

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Program: Programming

Circles, check

2014 02 10 03:28.
I wanted to fix the circles as well. I wanted to make solid circles, just like I did the rectangles. This was acually mainly for my own sake. Two of the circles push each other around and the third stays where it is.
I thought I would just have to do it exactly like I did with the rectangles, but it didn’t quite work out that way.
I first checked if the distance between the circles centres where lesser […]

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Program: Programming

Circles, check

2014 02 10 03:28.
I wanted to fix the circles as well. I wanted to make solid circles, just like I did the rectangles. This was acually mainly for my own sake. Two of the circles push each other around and the third stays where it is.
I thought I would just have to do it exactly like I did with the rectangles, but it didn’t quite work out that way.
I first checked if the distance between the circles centres where lesser […]

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Program: Programming

Rectangles, check.

2014 02 08
Ok, now I have covered the rectangle collisions. Now I can have them behaving as they should. I made two of the Three rectangles able to push each other and the third one just stands its ground like a wall.
I only had some issues with the rectangles jumping around the other and one time I made rectangle nr 1 move when nr 2 and nr 3 collided. Which was quite ammusing. Sorry, the code for that one is […]

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Program: Programming

Rectangles, check.

2014 02 08
Ok, now I have covered the rectangle collisions. Now I can have them behaving as they should. I made two of the Three rectangles able to push each other and the third one just stands its ground like a wall.
I only had some issues with the rectangles jumping around the other and one time I made rectangle nr 1 move when nr 2 and nr 3 collided. Which was quite ammusing. Sorry, the code for that one is […]

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Program: Programming

Colliding some more

Ok, today was a scrum meeting. Sprint planning.
I had almost colmpeted the circle circle and rect vs rect. I sat down Before the meeting and tommi was there. I had overthought my check collision functions. I had a bool function to iterate through the elements of the collider arrays and compare them with each other, and every time an overlap was true, the checkcollision function was returned true.
That means every time two object collided, the funktion stopped because it was […]

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Program: Programming

Colliding some more

Ok, today was a scrum meeting. Sprint planning.
I had almost colmpeted the circle circle and rect vs rect. I sat down Before the meeting and tommi was there. I had overthought my check collision functions. I had a bool function to iterate through the elements of the collider arrays and compare them with each other, and every time an overlap was true, the checkcollision function was returned true.
That means every time two object collided, the funktion stopped because it was […]

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Program: Programming

more collisions

2014 02 06
I’ve been doing the collisions again.. The circle works fine, sort of. I have Three circles drawn. Two of them collide like they are supposed to. The third circle will not collide with any of the two colliding circles.
I also have Three rectangles. Same thing there, only two of the rectangles will collide.
I Think this has something to do with how I check for collisions. I now have two different std::vectors containing colliders, one for rectangle colliders and […]

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Program: Programming

more collisions

2014 02 06
I’ve been doing the collisions again.. The circle works fine, sort of. I have Three circles drawn. Two of them collide like they are supposed to. The third circle will not collide with any of the two colliding circles.
I also have Three rectangles. Same thing there, only two of the rectangles will collide.
I Think this has something to do with how I check for collisions. I now have two different std::vectors containing colliders, one for rectangle colliders and […]

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Program: Programming

Slow but good day

Today i continued work on my sprint, i now have player movement, sneaking and almost a working rotation by mouse. It was a slow day, i definetley think i could have worked better. 
I was delayed by having to re install Visual studio 2013 as my previous version was just a trial version. Wierd. 
Also there were only three of us in school today, and only one giving a reason for absence. We’re gonna have to talk abut this tomorrow.

February 06, 2014 / Comments Off on Slow but good day
Program: Programming

Slow but good day

Today i continued work on my sprint, i now have player movement, sneaking and almost a working rotation by mouse. It was a slow day, i definetley think i could have worked better. 
I was delayed by having to re install Visual studio 2013 as my previous version was just a trial version. Wierd. 
Also there were only three of us in school today, and only one giving a reason for absence. We’re gonna have to talk abut this tomorrow.

February 06, 2014 / Comments Off on Slow but good day
Program: Programming

Meeting, meeting, metting.

So it’s been a long time ago since wrote in this blog. So from Monday to Wednesday we have had four meetings. Monday we had a meeting with Finn Engström, we talked about how to better work in a group together. Not criticizes people based on no facts. Tell them what you think they are doing what you do not like. We should discuss in the group about how the dynamic is and what should change to make it better.
Tuesday […]

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Program: Programming

Meeting, meeting, metting.

So it’s been a long time ago since wrote in this blog. So from Monday to Wednesday we have had four meetings. Monday we had a meeting with Finn Engström, we talked about how to better work in a group together. Not criticizes people based on no facts. Tell them what you think they are doing what you do not like. We should discuss in the group about how the dynamic is and what should change to make it better.
Tuesday […]

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Program: Programming

Production and re-do.

We have started our first sprint and are now in production, this Monday we set up our sprint planning and started writing on our individual parts of the code. I remade the Hiding prototype and then went on to work with player movement for our alpha. I really should start writing each day because i can barley remember the lectures we had since this Monday. I feel like days are starting to float together. We missed our meeting with our […]

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Program: Programming

Production and re-do.

We have started our first sprint and are now in production, this Monday we set up our sprint planning and started writing on our individual parts of the code. I remade the Hiding prototype and then went on to work with player movement for our alpha. I really should start writing each day because i can barley remember the lectures we had since this Monday. I feel like days are starting to float together. We missed our meeting with our […]

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Program: Programming