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Barely any coding this week :/

Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]

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Program: Programming

Barely any coding this week :/

Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]

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Program: Programming

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

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Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

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Program: Graphics

The week of Gunilla

Hello, this week I worked on the boss for the game. The bosses name is Gunilla. More specifically I worked on the ghostly “fire” part of the boss, my team-mate Alex is working on the mask/face of it.
Here is a picture from it, I don’t have the final mask implemented yet and it the fire part will probably be transparent later. But here is a frame from the idle animation:

The mask is just a rough sketch right now in […]

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Program: Graphics

The week of Gunilla

Hello, this week I worked on the boss for the game. The bosses name is Gunilla. More specifically I worked on the ghostly “fire” part of the boss, my team-mate Alex is working on the mask/face of it.
Here is a picture from it, I don’t have the final mask implemented yet and it the fire part will probably be transparent later. But here is a frame from the idle animation:

The mask is just a rough sketch right now in […]

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Program: Graphics

6th blog post of 10 Week Project – Sounds for the Game

We did not yet have any sound in the game for the beta, and so this was one of our top priorities for the final. The required sounds for the game were all listed in our scrum document’s product backlog.
At first, we were to have different attack sounds and hit sounds for each enemy and the player, but instead we decided to have different attack and hit sounds for each elemental type. For example, the water enemy and the player […]

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Program: Programming

6th blog post of 10 Week Project – Sounds for the Game

We did not yet have any sound in the game for the beta, and so this was one of our top priorities for the final. The required sounds for the game were all listed in our scrum document’s product backlog.
At first, we were to have different attack sounds and hit sounds for each enemy and the player, but instead we decided to have different attack and hit sounds for each elemental type. For example, the water enemy and the player […]

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Program: Programming

Project Haunted Light 14-03-20

I’ve managed to get a lot done these past few days, and at the same time it feels like a lot of unpredictable, slightly bad things have happened. Due to certain reasons Anita, the only other graphical artist in my group, might not be able to work for a while, which I don’t blame her for. This does however leave me as the only graphical artist left. Luckily we’ve both been working hard and managed to finish […]

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Program: Graphics

Project Haunted Light 14-03-20

I’ve managed to get a lot done these past few days, and at the same time it feels like a lot of unpredictable, slightly bad things have happened. Due to certain reasons Anita, the only other graphical artist in my group, might not be able to work for a while, which I don’t blame her for. This does however leave me as the only graphical artist left. Luckily we’ve both been working hard and managed to finish […]

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Program: Graphics

Artifact post: Win and Lose states.

This week’s artifact is the implementation of a Win state and a Lose State.
Previously the only states we’ve had were the Menu State and the Game State. The menu state was the main menu and inherited from a State class and was handled by out StateManager which keeps the current state updating and drawing. The main menu have three buttons, each with a set function to be activated when the button is clicked. The one relevant to this is the […]

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Program: Programming

Artifact post: Win and Lose states.

This week’s artifact is the implementation of a Win state and a Lose State.
Previously the only states we’ve had were the Menu State and the Game State. The menu state was the main menu and inherited from a State class and was handled by out StateManager which keeps the current state updating and drawing. The main menu have three buttons, each with a set function to be activated when the button is clicked. The one relevant to this is the […]

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Program: Programming

More sound effects and music

Well this week I have been continuing the work on the sound effects and music, hopefully this week I will be done with the sound in its entirety I have gotten all the sound artefacts that are left except for the music for when the guards are in the alerted state.
I’ve been getting a few different sounds that are atmospheric for the game and good indicators for what is happening, such as the sound for locked doors which is a […]

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Program: Programming

More sound effects and music

Well this week I have been continuing the work on the sound effects and music, hopefully this week I will be done with the sound in its entirety I have gotten all the sound artefacts that are left except for the music for when the guards are in the alerted state.
I’ve been getting a few different sounds that are atmospheric for the game and good indicators for what is happening, such as the sound for locked doors which is a […]

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Program: Programming

Post-Beta – Terminal Game

This Week
This week has been all about polishing, balancing, play-testing and implementing the last promised features of our game. The game is shaping up to be exactly what we set out to do, which gives me that fuzzy feeling of accomplishment, and pride for my group’s accomplishments as well.
The group has been hard at work finishing up the small projects (such as GUI graphics, additional content of the level and graphical errors) that was put on hold in favor of […]

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Program: Programming

Post-Beta – Terminal Game

This Week
This week has been all about polishing, balancing, play-testing and implementing the last promised features of our game. The game is shaping up to be exactly what we set out to do, which gives me that fuzzy feeling of accomplishment, and pride for my group’s accomplishments as well.
The group has been hard at work finishing up the small projects (such as GUI graphics, additional content of the level and graphical errors) that was put on hold in favor of […]

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Program: Programming

GDD Complementary + Playtesting & Balancing

I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
 
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]

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Program: Programming

GDD Complementary + Playtesting & Balancing

I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
 
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]

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Program: Programming

Good day

I have a lot of work ahead of me but today was a good day. Most importantly i now have a theme park group. I put up a LFG on the facebook group and within five minutes i had someone asking me to join their group. It’s a pretty new group so they didn’t seem to have a clear idea other than something with the brainwave scanner. I figured it might be interesting and since i had nowhere else to […]

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Program: Programming

Good day

I have a lot of work ahead of me but today was a good day. Most importantly i now have a theme park group. I put up a LFG on the facebook group and within five minutes i had someone asking me to join their group. It’s a pretty new group so they didn’t seem to have a clear idea other than something with the brainwave scanner. I figured it might be interesting and since i had nowhere else to […]

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Program: Programming

Polish, polszczyzna

With the last two weeks of the project started i have begun polishing the final things of the project as i wasn’t working on anything very specific. Bolt is working on the AI for the guards and then are going to work on lighting so he’ll be busy for most of the time from now on. Leonard is adding more sounds this week but will start helping me with polish stuff in the final week.
Today we did a lot of […]

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Program: Programming

Polish, polszczyzna

With the last two weeks of the project started i have begun polishing the final things of the project as i wasn’t working on anything very specific. Bolt is working on the AI for the guards and then are going to work on lighting so he’ll be busy for most of the time from now on. Leonard is adding more sounds this week but will start helping me with polish stuff in the final week.
Today we did a lot of […]

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Program: Programming

Binary files in c++

Insomnia strikes again, so I might as well spend the time trying to sleep to post something. This time I’m going to touch into a subject that I believe is the reason why I got the revelation about how memory management works. As the subject says, it’s about reading binary files.
The first thing you do is to include the #include
Next step is fairly simple:
std::ifstream filenamestream(“Filename with path and everything”, std::ios_base::binary);
Normally the filenamestream variable is called a stream. Often I […]

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Program: Programming

Binary files in c++

Insomnia strikes again, so I might as well spend the time trying to sleep to post something. This time I’m going to touch into a subject that I believe is the reason why I got the revelation about how memory management works. As the subject says, it’s about reading binary files.
The first thing you do is to include the #include
Next step is fairly simple:
std::ifstream filenamestream(“Filename with path and everything”, std::ios_base::binary);
Normally the filenamestream variable is called a stream. Often I […]

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Program: Programming