Browsing 'Uncategorized': dimwits who did not read the instructions.

Theme Park

This week the next course began. In the course we are supposed to work in groups to make a game and input system for arcade machines.
My team is going for a game where you feed a crocodile and help it eat. You move the “crocodiles” teeth in a puzzle manner to eat the different kinds of foods that the crocodile is going to eat. The teeth have to be placed in certain places for it being able to eat the […]

/ Comments Off on Theme Park
Program: Graphics

Theme Park

This week the next course began. In the course we are supposed to work in groups to make a game and input system for arcade machines.
My team is going for a game where you feed a crocodile and help it eat. You move the “crocodiles” teeth in a puzzle manner to eat the different kinds of foods that the crocodile is going to eat. The teeth have to be placed in certain places for it being able to eat the […]

/ Comments Off on Theme Park
Program: Graphics

And now back to your regularly scheduled blog

Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]

/ Comments Off on And now back to your regularly scheduled blog
Program: Programming

And now back to your regularly scheduled blog

Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]

/ Comments Off on And now back to your regularly scheduled blog
Program: Programming

Big Game Project started!

So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]

/ Comments Off on Big Game Project started!
Program: Programming

Big Game Project started!

So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]

/ Comments Off on Big Game Project started!
Program: Programming

Busy week.

This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]

/ Comments Off on Busy week.
Program: Programming

Busy week.

This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]

/ Comments Off on Busy week.
Program: Programming

A slightly late blog post

Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late. 
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]

/ Comments Off on A slightly late blog post
Program: Graphics

A slightly late blog post

Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late. 
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]

/ Comments Off on A slightly late blog post
Program: Graphics

Stupid, States and Group meeting.

Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]

/ Comments Off on Stupid, States and Group meeting.
Program: Programming

Stupid, States and Group meeting.

Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]

/ Comments Off on Stupid, States and Group meeting.
Program: Programming

Sound and music!

Hello again!
So this week I have been working on getting  for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game is it? Is it important to have sound for footsteps? Or hearing scream when player gets hit? Things like that you need think about when you implementing sounds. I also have to […]

/ Comments Off on Sound and music!
Program: Programming

Sound and music!

Hello again!
So this week I have been working on getting  for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game is it? Is it important to have sound for footsteps? Or hearing scream when player gets hit? Things like that you need think about when you implementing sounds. I also have to […]

/ Comments Off on Sound and music!
Program: Programming

Finishing up

This post might come up a bit late on Babel, as I stayed in school late attending a group meeting and didn’t remember to write a blog post until I came home just a little while ago. For the same reason, this post is a little rushed, so my apologies.
In any case, it’s blogging day, and this will likely be my last big post on this project as our group has delegated next week to focusing on implementing everything in […]

/ Comments Off on Finishing up
Program: Graphics

Finishing up

This post might come up a bit late on Babel, as I stayed in school late attending a group meeting and didn’t remember to write a blog post until I came home just a little while ago. For the same reason, this post is a little rushed, so my apologies.
In any case, it’s blogging day, and this will likely be my last big post on this project as our group has delegated next week to focusing on implementing everything in […]

/ Comments Off on Finishing up
Program: Graphics

Week 9 – With Intent

Almost at the release, and that persistent sickness that haunted me last week is now gone, which means my productivity increased as well.
This week I’ve mostly been working with the SoundManager (or more accurately: the SoundEntity and MusicEntity), the version we had was working up ti’ll Beta, but in the final, we need a listener for the sound, otherwise the sound of the guards steps would be heard from anywhere on the map, that would just be…. strange.
Now to the […]

/ Comments Off on Week 9 – With Intent
Program: Programming

Week 9 – With Intent

Almost at the release, and that persistent sickness that haunted me last week is now gone, which means my productivity increased as well.
This week I’ve mostly been working with the SoundManager (or more accurately: the SoundEntity and MusicEntity), the version we had was working up ti’ll Beta, but in the final, we need a listener for the sound, otherwise the sound of the guards steps would be heard from anywhere on the map, that would just be…. strange.
Now to the […]

/ Comments Off on Week 9 – With Intent
Program: Programming

Artifact 6 – AI and stubborn Glowing effects

This week I have done The final AI-state “AttractedState” and I have started wrestling with the mixture of three super intelligent coding chefs in this soup of code. It’s lovely but it’s like fitting a cube inside the point of a needle.
Let’s start out with the attracted state.
This is a hunting state as explained in the previous post HERE but instead of a unit vector pointing from the enemy to the player fish, there is a vector […]

/ Comments Off on Artifact 6 – AI and stubborn Glowing effects
Program: Programming

Artifact 6 – AI and stubborn Glowing effects

This week I have done The final AI-state “AttractedState” and I have started wrestling with the mixture of three super intelligent coding chefs in this soup of code. It’s lovely but it’s like fitting a cube inside the point of a needle.
Let’s start out with the attracted state.
This is a hunting state as explained in the previous post HERE but instead of a unit vector pointing from the enemy to the player fish, there is a vector […]

/ Comments Off on Artifact 6 – AI and stubborn Glowing effects
Program: Programming

Something different

I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]

/ Comments Off on Something different
Program: Graphics

Something different

I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]

/ Comments Off on Something different
Program: Graphics

Light at the end of the tunnel

This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]

/ Comments Off on Light at the end of the tunnel
Program: Graphics

Light at the end of the tunnel

This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]

/ Comments Off on Light at the end of the tunnel
Program: Graphics