Browsing 'Game Development':

Sneak

As usual this week has been very busy so far, and the worst is not yet over. Since we have a deadline Friday I decided to take on doing a sneak animations, two aiming animations and two shooting animations, I was hesitant as it is a lot of work to do in the little time we have, however it has to be done. It would have been hard work getting it done and as expected a lot of other things […]

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Program: Graphics

Sneak

As usual this week has been very busy so far, and the worst is not yet over. Since we have a deadline Friday I decided to take on doing a sneak animations, two aiming animations and two shooting animations, I was hesitant as it is a lot of work to do in the little time we have, however it has to be done. It would have been hard work getting it done and as expected a lot of other things […]

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Program: Graphics

Animation

This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]

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Program: Graphics

Animation

This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]

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Program: Graphics

Planning

Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]

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Program: Graphics

Planning

Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]

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Program: Graphics

Game Developement and Coding

This week we had our first scrum sprint, meaning we set up assignments for each group member to be done with by Friday. The assignments were either art, music or code to be used in the game we are making, Dangerous Dander.
Being a coder my assignments were to start on the different classes of our game objects as well as their inheritance structure. That basically means I had to make so called Parent classes from which other classes will inherit […]

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Program: Programming

Game Developement and Coding

This week we had our first scrum sprint, meaning we set up assignments for each group member to be done with by Friday. The assignments were either art, music or code to be used in the game we are making, Dangerous Dander.
Being a coder my assignments were to start on the different classes of our game objects as well as their inheritance structure. That basically means I had to make so called Parent classes from which other classes will inherit […]

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Program: Programming

Group Dynamics

Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]

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Program: Graphics

Group Dynamics

Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]

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Program: Graphics

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Project: Bloody badgers 2014-01-24

Today we have made progress in filling our scrum document and we have also met our scrum master Therése. There seem to be a problem with the overlay for the lighting mechanic because it wont place in the desired place, it seems to be a SFML problem and not a written fault. The progress is good and and everyone seems to be working fine. I’m gonna try to get my head into SFML asap.
And we’re also thinking of going with […]

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Program: Programming

Project: Bloody badgers 2014-01-24

Today we have made progress in filling our scrum document and we have also met our scrum master Therése. There seem to be a problem with the overlay for the lighting mechanic because it wont place in the desired place, it seems to be a SFML problem and not a written fault. The progress is good and and everyone seems to be working fine. I’m gonna try to get my head into SFML asap.
And we’re also thinking of going with […]

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Program: Programming

If it’s worth doing, it’s worth overdoing.

Hello again.I know it has been quite for some time now, but in the middle of studies, studies, canceled ferries, more studies, Christmas, working with studies during the Christmas break and even more studies, I haven’t had much chance to write here.
Anyway, lets write a blog post about programming and one of the assignments we have in that course.
Assignment 2 – Develop a game
One assignment was to develop a simple video game and write a report about it. I choose […]

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Program: Programming

If it’s worth doing, it’s worth overdoing.

Hello again.I know it has been quite for some time now, but in the middle of studies, studies, canceled ferries, more studies, Christmas, working with studies during the Christmas break and even more studies, I haven’t had much chance to write here.
Anyway, lets write a blog post about programming and one of the assignments we have in that course.
Assignment 2 – Develop a game
One assignment was to develop a simple video game and write a report about it. I choose […]

/ Comments Off on If it’s worth doing, it’s worth overdoing.
Program: Programming

Recording HD footage with Unity and Fraps

Today I worked on our trailer for our game CoBots. Besides the videographical changes from the GGC trailer I made earlier this year there was also this lingering problem with the colors and the extreme color banding that occured throughout the video. The characters (and everything in general) was also very washed out and somewhat blurred, and this time I set out to do it right. For those of you who […]

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Program: Programming

Recording HD footage with Unity and Fraps

Today I worked on our trailer for our game CoBots. Besides the videographical changes from the GGC trailer I made earlier this year there was also this lingering problem with the colors and the extreme color banding that occured throughout the video. The characters (and everything in general) was also very washed out and somewhat blurred, and this time I set out to do it right. For those of you who […]

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Program: Programming

Game Jam 8h

This is a late update, we had a game jam at school 2 weeks ago were we would make a game in 8 hours only using gamemaker free. In total we worked for 6h30min because of a lecture we wanted to go to. The theme of the game jam was everyday doom. The only rules was that we could only use game maker and couldnt offend anyone, except Ulf. Ulf is a guy that work at the school. Sp because […]

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Program: Graphics

Game Jam 8h

This is a late update, we had a game jam at school 2 weeks ago were we would make a game in 8 hours only using gamemaker free. In total we worked for 6h30min because of a lecture we wanted to go to. The theme of the game jam was everyday doom. The only rules was that we could only use game maker and couldnt offend anyone, except Ulf. Ulf is a guy that work at the school. Sp because […]

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Program: Graphics

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard […]

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Program: Programming

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard […]

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Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

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Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

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Program: Programming