Browsing 'Game Design':
Fire
I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]
Fire
I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]
Into BETA! Heavy working!!!!! And a Facebook page is up!
At quality time this Tuesday we got scolded for not putting up our artwork in the game!
But me and the guys have been working a lot with graphics lately, and even I did some modeling:
siren light made in 3DS Max
Warning sign + pole, made in 3DS Max
I’m working on the menu screen, our input is almost finished, ill try to post some pictures tomorrow. And I’ve got an in-game footage here:
The level is still under construction but […]
Into BETA! Heavy working!!!!! And a Facebook page is up!
At quality time this Tuesday we got scolded for not putting up our artwork in the game!
But me and the guys have been working a lot with graphics lately, and even I did some modeling:
siren light made in 3DS Max
Warning sign + pole, made in 3DS Max
I’m working on the menu screen, our input is almost finished, ill try to post some pictures tomorrow. And I’ve got an in-game footage here:
The level is still under construction but […]
Tuesday
Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.
I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole “pop”, since we have been told this before I started […]
Tuesday
Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.
I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole “pop”, since we have been told this before I started […]
Gatherer deaths
Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12,
2014 /
Comments Off on Gatherer deaths
Gatherer deaths
Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12,
2014 /
Comments Off on Gatherer deaths