Browsing '5SD037': Big Game Project

Week 7! Beta! Trailer! Stuff!

INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing.  I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]

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Program: Programming

Week 7! Beta! Trailer! Stuff!

INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing.  I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]

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Program: Programming

Week 8 – Control groups – Buffing – Beta

Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]

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Program: Programming

Week 8 – Control groups – Buffing – Beta

Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]

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Program: Programming

Big Game Project – Week 8

I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]

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Program: Programming

Big Game Project – Week 8

I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]

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Program: Programming

Beta and bugs – Big Game Project

This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]

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Program: Programming

Beta and bugs – Big Game Project

This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]

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Program: Programming

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

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Program: Graphics

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

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Program: Graphics

Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)

So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4

This level introduces two paths to the player. I  took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)

So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4

This level introduces two paths to the player. I  took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]

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Program: Programming

Guiding the player

After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).

This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]

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Program: Programming

Guiding the player

After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).

This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]

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Program: Programming

Big Game Project Week 8

This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.

Goal of the game
Our goal […]

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Program: Programming

Big Game Project Week 8

This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.

Goal of the game
Our goal […]

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Program: Programming

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

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Program: Graphics

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

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Program: Graphics

Final sprint for GGC

Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]

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Program: Programming

Final sprint for GGC

Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]

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Program: Programming

Big Game Project: seventh week

This has been one of the most hectic weeks of our production, as we thought the Beta was earlier than it actually was. Some of us sat up all night trying to finishing up some of the ”last” touches of our levels. It was not pleasant to hear that we had worked those insane hours almost for nothing. After that we who had worked so late took a brake the rest of the weekend. Even though I thought to myself […]

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Program: Graphics

Big Game Project: seventh week

This has been one of the most hectic weeks of our production, as we thought the Beta was earlier than it actually was. Some of us sat up all night trying to finishing up some of the ”last” touches of our levels. It was not pleasant to hear that we had worked those insane hours almost for nothing. After that we who had worked so late took a brake the rest of the weekend. Even though I thought to myself […]

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Program: Graphics

World Map Interface

Tiny update during all the work that is left to do before next week’s game conference (GGC in short)!Today most of the work load has been to design a interface for the world map.The first image illustrates how that particular screen was originally …

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Program: Graphics

World Map Interface

Tiny update during all the work that is left to do before next week’s game conference (GGC in short)!Today most of the work load has been to design a interface for the world map.The first image illustrates how that particular screen was originally …

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Program: Graphics