Browsing '5SD037': Big Game Project

Big Game: Week 2 and 3

It’s been a while longer since last time, due to the easter holidays. This post will cover the three days before easter and the four days this week. Instead of going through everything I did on a day to day basis, like I did in the previous posts, I’ll select the things that I felt were the most important.
 

I’ve implemented all the different matching powerups. There are three in total. You should be familiar with the match four powerup since […]

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Program: Programming

Big Game: Week 2 and 3

It’s been a while longer since last time, due to the easter holidays. This post will cover the three days before easter and the four days this week. Instead of going through everything I did on a day to day basis, like I did in the previous posts, I’ll select the things that I felt were the most important.
 

I’ve implemented all the different matching powerups. There are three in total. You should be familiar with the match four powerup since […]

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Program: Programming

Mechropolis: Grab & throw

Another week has passed and a lot of work have been done. This week I’ve been working on correctly throwing the player (and to some extent, the robots). “Throwing” the player involves applying a high amount of force in a certain direction once when the player touches a thrower-fusion robot. This was easier said than done though as a few complications occurred. First, as a minor detail, the scale in which force is added to the player controller is […]

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Program: Programming

Mechropolis: Grab & throw

Another week has passed and a lot of work have been done. This week I’ve been working on correctly throwing the player (and to some extent, the robots). “Throwing” the player involves applying a high amount of force in a certain direction once when the player touches a thrower-fusion robot. This was easier said than done though as a few complications occurred. First, as a minor detail, the scale in which force is added to the player controller is […]

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Program: Programming

Big game project – Testing tessellation in unreal engine 4

This week we did some changes to some of the art assets based on feedback from our external testing, so changed the concepts for the moveable mirror and stationary mirror. The changes to their designs will help them to make them easier to read and allow the player to see over the moveable mirror.
Distance based tessellation
This week I tried to create a material in unreal engine 4 with adjustable tessellation height based on the position of the object and the […]

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Program: Graphics

Big game project – Testing tessellation in unreal engine 4

This week we did some changes to some of the art assets based on feedback from our external testing, so changed the concepts for the moveable mirror and stationary mirror. The changes to their designs will help them to make them easier to read and allow the player to see over the moveable mirror.
Distance based tessellation
This week I tried to create a material in unreal engine 4 with adjustable tessellation height based on the position of the object and the […]

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Program: Graphics

Attacks, Locks and Random: Production week 4

Production week 3
What have I done?
This week I have been working on the following:

Play-testning the game
Re-design attack cards
Balancing the game

Play-testning
The game has a paper prototype that the group uses to test the design of the cards and see what works and what does not.
I had play testers over all week and documented games that was played and the feedback from the players who tested. I sat them […]

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Program: Programming

Attacks, Locks and Random: Production week 4

Production week 3
What have I done?
This week I have been working on the following:

Play-testning the game
Re-design attack cards
Balancing the game

Play-testning
The game has a paper prototype that the group uses to test the design of the cards and see what works and what does not.
I had play testers over all week and documented games that was played and the feedback from the players who tested. I sat them […]

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Program: Programming

Mechropolis – Flipping Buckets

Work on Mechropolis has steadily been moving forward. I’ve been doing a lot of under-the-hood work lately, iterating on the systems already in place. But I have also done a few animations for some of the robots that I can actually show you. And so I give you these two robots doing their thing:

I made the small one shake it’s bucket a little just before striking in order to announce the attack to the player. Note that the […]

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Program: Programming

Mechropolis – Flipping Buckets

Work on Mechropolis has steadily been moving forward. I’ve been doing a lot of under-the-hood work lately, iterating on the systems already in place. But I have also done a few animations for some of the robots that I can actually show you. And so I give you these two robots doing their thing:

I made the small one shake it’s bucket a little just before striking in order to announce the attack to the player. Note that the […]

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Program: Programming

Big Game Project Week 4

This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]

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Program: Programming

Big Game Project Week 4

This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]

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Program: Programming

Prop making

This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.

A
 few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]

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Program: Graphics

Prop making

This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.

A
 few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]

/ Comments Off on Prop making
Program: Graphics

Prop making

This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.

A
 few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]

/ Comments Off on Prop making
Program: Graphics

Prop making

This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.

A
 few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]

/ Comments Off on Prop making
Program: Graphics

Big Game Project – Week 4

Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.

 

This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]

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Program: Graphics

Big Game Project – Week 4

Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.

 

This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]

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Program: Graphics

Big Game Project – Week 2

Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.


I also created a backside for the […]

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Program: Graphics

Big Game Project – Week 2

Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.


I also created a backside for the […]

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Program: Graphics

Homepage and Progress (Week 4)

This week I spent some time everywhere as usual 😛
However, my focus has been on the homepage that we started and getting it up and running without trouble and with a good visual. I am not used to making pages so it will continue to take time for me to get it in proper shape. This is a banner that I created by combining and tweaking some art from Mariam.

I have also spent time on the power point presentation that […]

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Program: Programming

Homepage and Progress (Week 4)

This week I spent some time everywhere as usual 😛
However, my focus has been on the homepage that we started and getting it up and running without trouble and with a good visual. I am not used to making pages so it will continue to take time for me to get it in proper shape. This is a banner that I created by combining and tweaking some art from Mariam.

I have also spent time on the power point presentation that […]

/ Comments Off on Homepage and Progress (Week 4)
Program: Programming

Homepage and Progress (Week 4)

This week I spent some time everywhere as usual 😛
However, my focus has been on the homepage that we started and getting it up and running without trouble and with a good visual. I am not used to making pages so it will continue to take time for me to get it in proper shape. This is a banner that I created by combining and tweaking some art from Mariam.

I have also spent time on the power point presentation that […]

/ Comments Off on Homepage and Progress (Week 4)
Program: Programming

Homepage and Progress (Week 4)

This week I spent some time everywhere as usual 😛
However, my focus has been on the homepage that we started and getting it up and running without trouble and with a good visual. I am not used to making pages so it will continue to take time for me to get it in proper shape. This is a banner that I created by combining and tweaking some art from Mariam.

I have also spent time on the power point presentation that […]

/ Comments Off on Homepage and Progress (Week 4)
Program: Programming