Browsing '5SD033': Introduction to Game Development

Intro

I have been very busy lately working on a comic book page styled intro for our game “Terminal” and I thought I should give you an update of what I have been doing.
As we had a storyboard assignment for the 2D course last week I thought I could kill two birds with one stone, since it was practically the same thing that I needed to do for this project. I reworked and added to a very basic storyboard that I […]

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Program: Graphics

Intro

I have been very busy lately working on a comic book page styled intro for our game “Terminal” and I thought I should give you an update of what I have been doing.
As we had a storyboard assignment for the 2D course last week I thought I could kill two birds with one stone, since it was practically the same thing that I needed to do for this project. I reworked and added to a very basic storyboard that I […]

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Program: Graphics

Good day

I have a lot of work ahead of me but today was a good day. Most importantly i now have a theme park group. I put up a LFG on the facebook group and within five minutes i had someone asking me to join their group. It’s a pretty new group so they didn’t seem to have a clear idea other than something with the brainwave scanner. I figured it might be interesting and since i had nowhere else to […]

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Program: Programming

Good day

I have a lot of work ahead of me but today was a good day. Most importantly i now have a theme park group. I put up a LFG on the facebook group and within five minutes i had someone asking me to join their group. It’s a pretty new group so they didn’t seem to have a clear idea other than something with the brainwave scanner. I figured it might be interesting and since i had nowhere else to […]

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Program: Programming

Artifact Post 5 – Stars and… well, that’s all there is…


This week has been mostly about getting stuff done for the Beta. That means lots of artifacts done and lots of artifacts to do, so let’s get going with one of those.

This time around, the focus is on the collectibles in the game – stars (because it is always stars) and how they are handled. The stars will pretty much always appear whenever an […]

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Program: Programming

Artifact Post 5 – Stars and… well, that’s all there is…


This week has been mostly about getting stuff done for the Beta. That means lots of artifacts done and lots of artifacts to do, so let’s get going with one of those.

This time around, the focus is on the collectibles in the game – stars (because it is always stars) and how they are handled. The stars will pretty much always appear whenever an […]

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Program: Programming

Polish, polszczyzna

With the last two weeks of the project started i have begun polishing the final things of the project as i wasn’t working on anything very specific. Bolt is working on the AI for the guards and then are going to work on lighting so he’ll be busy for most of the time from now on. Leonard is adding more sounds this week but will start helping me with polish stuff in the final week.
Today we did a lot of […]

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Program: Programming

Polish, polszczyzna

With the last two weeks of the project started i have begun polishing the final things of the project as i wasn’t working on anything very specific. Bolt is working on the AI for the guards and then are going to work on lighting so he’ll be busy for most of the time from now on. Leonard is adding more sounds this week but will start helping me with polish stuff in the final week.
Today we did a lot of […]

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Program: Programming

Codename: Haunted Light – Redirection

In the last post I wrote that I was going to go through how our level generation worked, but due to missed deadlines we’ve been forced to push the implementation of that feature to later when we have a working path-finding since we prioritize having a challenging game rather than a fancy level-generation. Because of that unfortunate turn of events I’ll now write about how our A-star implementation currently works instead.
Before I even […]

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Program: Programming

Codename: Haunted Light – Redirection

In the last post I wrote that I was going to go through how our level generation worked, but due to missed deadlines we’ve been forced to push the implementation of that feature to later when we have a working path-finding since we prioritize having a challenging game rather than a fancy level-generation. Because of that unfortunate turn of events I’ll now write about how our A-star implementation currently works instead.
Before I even […]

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Program: Programming

Playground Panic #5 – Aesthetic Stuff

Programming vs. designing. Up until recently we barely had anything that showed that the kids weren’t actually “killed off”, but rather cleaned. We have been really rushed with getting an actual “game” done and haven’t had as much time as we’d like left to spend on the fine-tuning, balancing and aesthetic feelings of the game. We don’t have much, but water-effects, UI, dirt and so on are things we either have added already or plan to add in a near […]

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Program: Programming

Playground Panic #5 – Aesthetic Stuff

Programming vs. designing. Up until recently we barely had anything that showed that the kids weren’t actually “killed off”, but rather cleaned. We have been really rushed with getting an actual “game” done and haven’t had as much time as we’d like left to spend on the fine-tuning, balancing and aesthetic feelings of the game. We don’t have much, but water-effects, UI, dirt and so on are things we either have added already or plan to add in a near […]

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Program: Programming

I want to be the best

This weeks artifact have been high score.
Our game is nearing it’s end stage and we are moving into a full feature freeze and going into balancing soon. Our group have almost finished a survival wave based top down shooter called at the moment -something something road-. You take control of a young woman named Ariana. A traveling saleswoman that have to defend herself from bandits during trips. Set in a spaghetti western steam punk world near India she defends from […]

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Program: Programming

I want to be the best

This weeks artifact have been high score.
Our game is nearing it’s end stage and we are moving into a full feature freeze and going into balancing soon. Our group have almost finished a survival wave based top down shooter called at the moment -something something road-. You take control of a young woman named Ariana. A traveling saleswoman that have to defend herself from bandits during trips. Set in a spaghetti western steam punk world near India she defends from […]

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Program: Programming

Equip and collision

During this week I have worked on making a collision found and then removed. This process entailed me making a lot of things and finding out that some codes are not as easy as they sound.
Why I have done a collision is pretty obvious you have to be able to take a vector and rectangle, get the data and use it like loading the current weapon and then equip said item and ”removing” said item from the ground. I pretty […]

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Program: Programming

Equip and collision

During this week I have worked on making a collision found and then removed. This process entailed me making a lot of things and finding out that some codes are not as easy as they sound.
Why I have done a collision is pretty obvious you have to be able to take a vector and rectangle, get the data and use it like loading the current weapon and then equip said item and ”removing” said item from the ground. I pretty […]

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Program: Programming

Polishing week 2

Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]

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Program: Graphics

Polishing week 2

Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]

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Program: Graphics

Project “Haunted Light” 2014-03-13 Beta presentation script & Intro sequence

Week 7 of our game development project “Haunted light” is coming to an end and I have to say this week has been the one of the most turbulent ones since we started with this project. We in group 5 had to make the devastating decision to cut our regenerating levels because one member was sick for two whole weeks. Not much progress was done on the AI-front for our monsters which this member was in charge of during that […]

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Program: Graphics

Project “Haunted Light” 2014-03-13 Beta presentation script & Intro sequence

Week 7 of our game development project “Haunted light” is coming to an end and I have to say this week has been the one of the most turbulent ones since we started with this project. We in group 5 had to make the devastating decision to cut our regenerating levels because one member was sick for two whole weeks. Not much progress was done on the AI-front for our monsters which this member was in charge of during that […]

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Program: Graphics

Code files and assistance

In the previous blog post I promised that I would update on what I did last week with the coding part, so I will get into that a bit further now. Note that I will write and do write about the last week’s work, and not the current one. Anyway as I’ve said I tried to code some sort of highscore list, but before doing that you’ll need to implement a way to write from file and read to file. […]

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Program: Programming

Code files and assistance

In the previous blog post I promised that I would update on what I did last week with the coding part, so I will get into that a bit further now. Note that I will write and do write about the last week’s work, and not the current one. Anyway as I’ve said I tried to code some sort of highscore list, but before doing that you’ll need to implement a way to write from file and read to file. […]

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Program: Programming

Downtime

This Monday we had a play testing where we got very much and good feedback. But one thing we have been discussing in the group is the downtime in our game – the time where there isn’t much to do in the game. For example when you have killed a boss and have to run all the way back to the beginning and you probably have killed all the enemies on your way to the boss already. Or if you […]

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Program: Programming

Downtime

This Monday we had a play testing where we got very much and good feedback. But one thing we have been discussing in the group is the downtime in our game – the time where there isn’t much to do in the game. For example when you have killed a boss and have to run all the way back to the beginning and you probably have killed all the enemies on your way to the boss already. Or if you […]

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Program: Programming