Browsing '5SD033': Introduction to Game Development

The week of the projectiles

Hello, this week I have been working a lot with projectiles that the player and the enemies can shoot. The different projectiles is made of water, fire and wood. Tha same as our enemies in the game. And i also changed the lost soul a little so it looked more ghost like. All i did was to make the body of it transparent.
Here is a picture of it.

The animations needed was when it was moving, when it hits something […]

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Program: Graphics

The week of the projectiles

Hello, this week I have been working a lot with projectiles that the player and the enemies can shoot. The different projectiles is made of water, fire and wood. Tha same as our enemies in the game. And i also changed the lost soul a little so it looked more ghost like. All i did was to make the body of it transparent.
Here is a picture of it.

The animations needed was when it was moving, when it hits something […]

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Program: Graphics

The fearsome Gunilla!

Hello again! this week I have been working on our games final boss, Gunilla!
Everyone in my group have been discussing a lot about our last boss. What she should look like and how we want her to appear in game. Starting out, we wanted Gunilla to have every element in her appearance, having fire, water and wood all around her. Our lead programmer also came with the idea to have her looking a tree soaked in water that was burning. […]

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Program: Graphics

The fearsome Gunilla!

Hello again! this week I have been working on our games final boss, Gunilla!
Everyone in my group have been discussing a lot about our last boss. What she should look like and how we want her to appear in game. Starting out, we wanted Gunilla to have every element in her appearance, having fire, water and wood all around her. Our lead programmer also came with the idea to have her looking a tree soaked in water that was burning. […]

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Program: Graphics

Small Things That Matter

Greetings!
Today I will discuss some of the choices we as a group have made. That along with some of the artifacts I’ve completed this week.
Our game has a very winding map that, we noticed, is extremely boring to walk through when you’ve already killed all the mobs or walking back from a boss fight. To fix this we threw some ideas around and tried to find something nice and simple just to get the character more engaged even when there […]

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Program: Graphics

Small Things That Matter

Greetings!
Today I will discuss some of the choices we as a group have made. That along with some of the artifacts I’ve completed this week.
Our game has a very winding map that, we noticed, is extremely boring to walk through when you’ve already killed all the mobs or walking back from a boss fight. To fix this we threw some ideas around and tried to find something nice and simple just to get the character more engaged even when there […]

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Program: Graphics

A Lively Death

We are now on the seventh week of our game project, which means we are making it closer to the end. Beta is due for Friday and our programmers are working day and night to have everything ready till then, unlike myself who have barley got anything to do this week. However, it is  quite a convenience since I am starting to feel ill and is in need of some rest.
Anyway, last week I finished what I believe might be […]

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Program: Graphics

A Lively Death

We are now on the seventh week of our game project, which means we are making it closer to the end. Beta is due for Friday and our programmers are working day and night to have everything ready till then, unlike myself who have barley got anything to do this week. However, it is  quite a convenience since I am starting to feel ill and is in need of some rest.
Anyway, last week I finished what I believe might be […]

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Program: Graphics

Project Haunted Light 14-03-13

R.I.P, dear tablet-pen. 24th Dec 2008 – 12th Mar 2014. I’m sad to see you go. You will be missed.
This past week I’ve been working on animating a short intro sequence to our game. We want to have this short intro so that the player doesn’t spawn in this unknown environment without any idea of what they’re doing there, but rather feel like he or she is waking up in an unknown place, and also to quickly introduce the games’ […]

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Program: Graphics

Project Haunted Light 14-03-13

R.I.P, dear tablet-pen. 24th Dec 2008 – 12th Mar 2014. I’m sad to see you go. You will be missed.
This past week I’ve been working on animating a short intro sequence to our game. We want to have this short intro so that the player doesn’t spawn in this unknown environment without any idea of what they’re doing there, but rather feel like he or she is waking up in an unknown place, and also to quickly introduce the games’ […]

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Program: Graphics

Fly City 2.0

I have just finished the drawing of Ms X and the colouring of Fly City which will be the background of the main menu of “Terminal” and I thought I would just show you how it turned out. First a little recap of what it used to look like.

Here it is complete with colour and Ms X.

The colours I have picked from our mood board, trying to incorporate […]

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Program: Graphics

Fly City 2.0

I have just finished the drawing of Ms X and the colouring of Fly City which will be the background of the main menu of “Terminal” and I thought I would just show you how it turned out. First a little recap of what it used to look like.

Here it is complete with colour and Ms X.

The colours I have picked from our mood board, trying to incorporate […]

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Program: Graphics

Before the Beta. Day 1

First day of the week. We decided to do late evenings until Thursday rather than having to do it all on Thursday night(again). 
Today i did the mistake of going after Oliver when updating Git and therefor had to adjust mu code with the changes he had made in his which took over an hour and because of me messing up my updates i ended up wiping part of what i had done during the day and i had to redo […]

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Program: Programming

Before the Beta. Day 1

First day of the week. We decided to do late evenings until Thursday rather than having to do it all on Thursday night(again). 
Today i did the mistake of going after Oliver when updating Git and therefor had to adjust mu code with the changes he had made in his which took over an hour and because of me messing up my updates i ended up wiping part of what i had done during the day and i had to redo […]

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Program: Programming

Time to worry

Today we had a play testing session during the afternoon but we had to use the more buddy version of the game since Oliver was sick and his computer was the only one who inexplicably was able to run the game without a few major bugs. And such our game was once again not shown from it’s best side but i think we did alright anyways. What’s important right now is to get a bunch of stuff in the game […]

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Program: Programming

Time to worry

Today we had a play testing session during the afternoon but we had to use the more buddy version of the game since Oliver was sick and his computer was the only one who inexplicably was able to run the game without a few major bugs. And such our game was once again not shown from it’s best side but i think we did alright anyways. What’s important right now is to get a bunch of stuff in the game […]

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Program: Programming

Visuell Feedback

Hej igen, jag har denna vecka suttit och pillat med visuell feedback. Jag började veckan med att sätta mig ner och börja klura på hur jag skulle få animationer att fungera. Min första tanke var att använda mig av kod jag har skrivit till spelprogrammering1 men detta misslyckades fatalt, av anledningar som ingen verkar kunna lista ut. Det hela funkar som så att jag har en textfil som berättar vad av en bild som ska visas och detta laddas in […]

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Program: Programming

Visuell Feedback

Hej igen, jag har denna vecka suttit och pillat med visuell feedback. Jag började veckan med att sätta mig ner och börja klura på hur jag skulle få animationer att fungera. Min första tanke var att använda mig av kod jag har skrivit till spelprogrammering1 men detta misslyckades fatalt, av anledningar som ingen verkar kunna lista ut. Det hela funkar som så att jag har en textfil som berättar vad av en bild som ska visas och detta laddas in […]

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Program: Programming

Ms X

Yesterday I started on the first real depiction of our main character, known only as Ms X, which is to go on the main menu. I started with a rough sketch which I have reworked into clean line art, aiming at the style of the Ms Marvel comic, with thin line art that is thicker on the edges. I chose the pose and facial expression since I wanted to capture the essence of the game in the main menu. She […]

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Program: Graphics

Ms X

Yesterday I started on the first real depiction of our main character, known only as Ms X, which is to go on the main menu. I started with a rough sketch which I have reworked into clean line art, aiming at the style of the Ms Marvel comic, with thin line art that is thicker on the edges. I chose the pose and facial expression since I wanted to capture the essence of the game in the main menu. She […]

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Program: Graphics

Playground Panic #4 – Hierarchy, optimization and control

After some discussing with our SCRUM-master Simon Wulf, we agreed on having to change our code-structure. Due to reasons (mainly time-pressure and lack of experience), we handled sprites in our GameState together with the rest of the code. It’s pretty simple to do with SFML’s built in things, but for overall optimization and to avoid clusterfuckyness in the code, it’s much better to let the objects themselves handle these kinds of things and let the GameState stay in the unknown […]

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Program: Programming

Playground Panic #4 – Hierarchy, optimization and control

After some discussing with our SCRUM-master Simon Wulf, we agreed on having to change our code-structure. Due to reasons (mainly time-pressure and lack of experience), we handled sprites in our GameState together with the rest of the code. It’s pretty simple to do with SFML’s built in things, but for overall optimization and to avoid clusterfuckyness in the code, it’s much better to let the objects themselves handle these kinds of things and let the GameState stay in the unknown […]

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Program: Programming

The Sound of “sort of-” Music

Greetings! Better late then never I suppose.
I spent this week working on the music for the game. And wasn’t that an experience, for a moment I really thought I had gone over my head with it all.
To be honest I’ve never been especially musically talented nor have I ever made my own music. So as you could probably tell this was a challenge from the beginning, and even much more so as the genre we have gone for is Jazz. […]

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Program: Graphics

The Sound of “sort of-” Music

Greetings! Better late then never I suppose.
I spent this week working on the music for the game. And wasn’t that an experience, for a moment I really thought I had gone over my head with it all.
To be honest I’ve never been especially musically talented nor have I ever made my own music. So as you could probably tell this was a challenge from the beginning, and even much more so as the genre we have gone for is Jazz. […]

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Program: Graphics